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vcmi/mapeditor/mapsettings.cpp

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#include "mapsettings.h"
#include "ui_mapsettings.h"
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#include "mainwindow.h"
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MapSettings::MapSettings(MainWindow *parent) :
QDialog(static_cast<QWidget*>(parent)),
ui(new Ui::MapSettings),
main(parent)
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{
ui->setupUi(this);
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assert(main);
assert(main->getMap());
ui->mapNameEdit->setText(QString::fromStdString(main->getMap()->name));
ui->mapDescriptionEdit->setPlainText(QString::fromStdString(main->getMap()->description));
show();
//ui8 difficulty;
//ui8 levelLimit;
//std::string victoryMessage;
//std::string defeatMessage;
//ui16 victoryIconIndex;
//ui16 defeatIconIndex;
//std::vector<PlayerInfo> players; /// The default size of the vector is PlayerColor::PLAYER_LIMIT.
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}
MapSettings::~MapSettings()
{
delete ui;
}
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void MapSettings::on_pushButton_clicked()
{
main->getMap()->name = ui->mapNameEdit->text().toStdString();
main->getMap()->description = ui->mapDescriptionEdit->toPlainText().toStdString();
close();
}