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vcmi/config/filesystem.json

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{
// Complete filesystem available after initialization
// All paths and names here are case-insensitive
// If same filename is found twice entry from latest source will be used
// NOTES:
// - this file must be available as "config/filesystem.json"
// - some locations are hardcoded (user config directory, cache/tmp directory, saved games location)
"filesystem":
{
"DATA/" :
[
{"type" : "lod", "path" : "Data/H3ab_bmp.lod"},
{"type" : "lod", "path" : "Data/H3bitmap.lod"},
{"type" : "dir", "path" : "Data"}
],
"SPRITES/":
[
{"type" : "lod", "path" : "Data/H3ab_spr.lod"},
{"type" : "lod", "path" : "Data/H3sprite.lod"},
{"type" : "dir", "path" : "Sprites"}
],
"SOUNDS/":
[
{"type" : "snd", "path" : "Data/H3ab_ahd.snd"},
{"type" : "snd", "path" : "Data/Heroes3-cd2.snd"},
{"type" : "snd", "path" : "Data/Heroes3.snd"},
//WoG have overriden sounds with .82m extension in Data
{"type" : "dir", "path" : "Data", "depth": 0}
],
"MUSIC/":
[
{"type" : "dir", "path" : "Mp3"}
],
"VIDEO/":
[
{"type" : "vid", "path" : "Data/H3ab_ahd.vid"},
{"type" : "vid", "path" : "Data/Heroes3.vid"},
{"type" : "vid", "path" : "Data/video.vid"}
],
"CONFIG/":
[
{"type" : "dir", "path" : "config"}
],
"MAPS/":
[
{"type" : "dir", "path" : "Maps"}
],
"MODS/":
[
{"type" : "dir", "path" : "Mods", "depth": 1}
]
}
}