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164 lines
5.1 KiB
Markdown
164 lines
5.1 KiB
Markdown
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The list of all essential, optional and requested features alongside
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with the team members interested in them.
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# Heroes III
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[Missing features at
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Trello](https://trello.com/b/68e5rAAl/vcmi-missing-features-only)
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### Most important bugfixes
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- daily build contains broken vcmi essential package (ticket is for
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linux but same problem on Windows also)
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<https://bugs.vcmi.eu/view.php?id=2986> - questionable
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- desync in multiplayer cross-platform
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<https://bugs.vcmi.eu/view.php?id=2583>
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### Establish release process
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In January 2021 there was a proposition on Slack to make 3 branches:
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develop, beta and stable. develop is where people make their changes
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when they are ready, people can test it but its not for normal players
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beta could be for players who agree to be testers. stable could be for
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players who want stable version. Hovewer there were no decision made
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### HD mod/quality of life
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contact MikeLodz if you have questions about this section
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These are necessary, as although they werent present back in 1999, they
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are standard today.
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- quick transfer of artifacts and armies between heroes, started here
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<https://github.com/vcmi/vcmi/pull/636>
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- adventure map: movements points preview and cost
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- move artifacts between visiting town and garrison heroes
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- hero list preview on the "start map" screen.
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etc see here for full list of enhancements:
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<https://sites.google.com/site/heroes3hd/eng/description/extended-ui>
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- some walking creatures need to move faster during battles, as its a
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complete waste of time (we need a so called "turbo" mode)
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<!-- -->
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- this one not sure if its a bug or missing hd mod feature: it should
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be possible to preview hero screen when choosing a skill on levelup.
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### Hota rebalances?
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contact MikeLodz about this section
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- what is our stance on Hota rebalances ? we should discuss them at
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least and decide which to adopt, and which to ignore \*
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### Random map generator
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Dydzio said about it on Slack:
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`finish `[`https://github.com/dydzio0614/vcmi/tree/rmgtemplates`](https://github.com/dydzio0614/vcmi/tree/rmgtemplates)` (random map generator template pick,`
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better selection lists for random map generator template - two versions
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(two bitmaps provided) also one more thing - for random map template
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pick my vision was to create more generic select list component and make
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town portal select component derive from it
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### [Adventure AI](Adventure_AI "wikilink")
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- More functionality
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- Adventure map spells support
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- Survival instinct - AI defending towns, escaping etc.
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- Handling of all adventure map objects
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- Evaluating game objects
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- priority for visited objects over others sharing similiar
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function
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- Support for new objects possible to add via mods - use abstract
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interface to determine rewards etc.
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- Advanced strategy
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- Battle preparation (constructing suitable army & strategy)
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- Expert system for Bonuses
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([Warmonger](http://forum.vcmi.eu/profile.php?mode=viewprofile&u=130))
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### Main menu
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- Hall of Fame
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# Modding
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- Possibility for creatures to cast arbitrary spells, as in H4/H5
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### Scripting system
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- Language support
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- Synchronising scripts in multiplayer
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### Mod system
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- Adding new content
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- Adventure map objects
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- Battlefields
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[Forum
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thread](http://forum.vcmi.eu/viewtopic.php?t=471&postdays=0&postorder=asc&start=0)
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### Wog features
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- Mithril
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- ERM handling (Tow, Tow Dragon)
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# New features
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- Support for other languages files
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([Ivan](http://forum.vcmi.eu/profile.php?mode=viewprofile&u=336))
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- Support for multiple map levels
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- [New map editor](http://forum.vcmi.eu/viewtopic.php?t=1139)
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- Installer
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### Online game
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- Simultaneous turns
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- Spectator mode
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- Dedicated server mode
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- [Replays](http://forum.vcmi.eu/viewtopic.php?t=264)
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### Other platforms
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- Linux (<span style="color:green">**Supported**</span>, [forum
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thread](http://forum.vcmi.eu/viewtopic.php?t=112))
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- Mac OS (<span style="color:green">**Supported**</span>, [forum
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thread](http://forum.vcmi.eu/viewtopic.php?t=439))
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- Android (<span style="color:green">**Supported**</span>, [forum
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thread](http://forum.vcmi.eu/viewtopic.php?t=850))
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- iOS (<span style="color:green">**Supported**</span>, [forum
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thread](https://forum.vcmi.eu/t/ios-port/820))
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- Haiku (<span style="color:yellow">**Status unknown**</span>, [forum
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thread](http://forum.vcmi.eu/viewtopic.php?t=310))
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- Maemo (<span style="color:yellow">**Status unknown**</span>, [forum
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thread](http://forum.vcmi.eu/viewtopic.php?t=328))
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- FreeBSD (<span style="color:yellow">**Status unknown**</span>)
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# New graphics
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### New menus project and graphics
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- New stack experience menu ([forum
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thread](http://forum.vcmi.eu/viewtopic.php?t=376&start=0))
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- New stack artifact dialog
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### Improved support for high resolutions
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- Auto-adjust resolution
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- Moddable menus
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### New players
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- More player color graphics
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- New menus
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### 32-bit graphics
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### 800 x 480 resolution
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Experimental version posted on our forum is available
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[here](http://forum.vcmi.eu/viewtopic.php?t=273).
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