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vcmi/lib/CModHandler.cpp

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#include "StdInc.h"
#include "CModHandler.h"
#include "JsonNode.h"
/*
* CModHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CArtHandler;
class CHeroHandler;
class CCreatureHandler;
class CSpellHandler;
class CBuildingHandler;
class CObjectHandler;
class CDefObjInfoHandler;
class CTownHandler;
class CGeneralTextHandler;
CModHandler::CModHandler()
{
VLC->modh = this;
loadConfigFromFile ("defaultMods");
//CResourceHandler::loadModsFilesystems(); //scan for all mods
//TODO: mod filesystem is already initialized at LibClasses launch
//TODO: load default (last?) config
}
artID CModHandler::addNewArtifact (CArtifact * art)
{
int id = artifacts.size();
artifacts.push_back (art);
return id;
}
creID CModHandler::addNewCreature (CCreature * cre)
{
int id = creatures.size();
creatures.push_back (cre);
return id;
}
void CModHandler::loadConfigFromFile (std::string name)
{
const JsonNode config(ResourceID("config/" + name + ".json"));
auto hardcodedFeatures = config["hardcodedFeatures"];
settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
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auto gameModules = config["modules"];
modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
modules.MITHRIL = gameModules["MITHRIL"].Bool();
}
void CModHandler::saveConfigToFile (std::string name)
{
//JsonNode savedConf = config;
//JsonNode schema(ResourceID("config/defaultSettings.json"));
//savedConf.Struct().erase("session");
//savedConf.minimize(schema);
CResourceHandler::get()->createResource("config/" + name +".json");
std::ofstream file(CResourceHandler::get()->getResourceName(ResourceID("config/" + name +".json")), std::ofstream::trunc);
//file << savedConf;
}
void CModHandler::recreateHandlers()
{
//TODO: consider some template magic to unify all handlers?
VLC->arth->artifacts.clear();
VLC->creh->creatures.clear(); //TODO: what about items from original game?
BOOST_FOREACH (auto mod, activeMods)
{
BOOST_FOREACH (auto art, allMods[mod].artifacts)
{
VLC->arth->artifacts.push_back (artifacts[art]);
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//TODO: recreate types / limiters based on string id
}
BOOST_FOREACH (auto creature, allMods[mod].creatures)
{
VLC->creh->creatures.push_back (creatures[creature]);
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//TODO: recreate upgrades and other properties based on string id
}
}
}
CModHandler::~CModHandler()
{
}