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vcmi/client/gui/Canvas.h

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/*
* Canvas.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Geometries.h"
struct SDL_Color;
struct SDL_Surface;
class IImage;
enum EFonts : int;
/// Class that represents surface for drawing on
class Canvas
{
/// Target surface
SDL_Surface * surface;
/// Clip rect that was in use on surface originally and needs to be restored on destruction
boost::optional<Rect> clipRect;
/// Current rendering area offset, all rendering operations will be moved into selected area
Point renderOffset;
Canvas & operator = (Canvas & other) = delete;
public:
/// constructs canvas using existing surface. Caller maintains ownership on the surface
Canvas(SDL_Surface * surface);
/// copy contructor
Canvas(Canvas & other);
/// creates canvas that only covers specified subsection of a surface
Canvas(Canvas & other, const Rect & clipRect);
/// constructs canvas of specified size
Canvas(const Point & size);
~Canvas();
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/// renders image onto this canvas at specified position
void draw(std::shared_ptr<IImage> image, const Point & pos);
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/// renders section of image bounded by sourceRect at specified position
void draw(std::shared_ptr<IImage> image, const Point & pos, const Rect & sourceRect);
/// renders another canvas onto this canvas
void draw(Canvas & image, const Point & pos);
/// renders continuous, 1-pixel wide line with color gradient
void drawLine(const Point & from, const Point & dest, const SDL_Color & colorFrom, const SDL_Color & colorDest);
/// renders single line of text with specified parameters
void drawText(const Point & position, const EFonts & font, const SDL_Color & colorDest, ETextAlignment alignment, const std::string & text );
/// renders multiple lines of text with specified parameters
void drawText(const Point & position, const EFonts & font, const SDL_Color & colorDest, ETextAlignment alignment, const std::vector<std::string> & text );
};