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vcmi/mapeditor/mapsettings.cpp

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#include "mapsettings.h"
#include "ui_mapsettings.h"
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#include "mainwindow.h"
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MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
QDialog(parent),
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ui(new Ui::MapSettings),
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controller(ctrl)
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{
ui->setupUi(this);
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assert(controller.map());
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ui->mapNameEdit->setText(QString::fromStdString(controller.map()->name));
ui->mapDescriptionEdit->setPlainText(QString::fromStdString(controller.map()->description));
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show();
//ui8 difficulty;
//ui8 levelLimit;
//std::string victoryMessage;
//std::string defeatMessage;
//ui16 victoryIconIndex;
//ui16 defeatIconIndex;
//std::vector<PlayerInfo> players; /// The default size of the vector is PlayerColor::PLAYER_LIMIT.
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}
MapSettings::~MapSettings()
{
delete ui;
}
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void MapSettings::on_pushButton_clicked()
{
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controller.map()->name = ui->mapNameEdit->text().toStdString();
controller.map()->description = ui->mapDescriptionEdit->toPlainText().toStdString();
controller.commitChangeWithoutRedraw();
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close();
}