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vcmi/client/eventsSDL/InputSourceMouse.cpp

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/*
* InputSourceMouse.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "InputSourceMouse.h"
#include "../../lib/Point.h"
#include "../gui/CGuiHandler.h"
#include "../gui/EventDispatcher.h"
#include "../gui/MouseButton.h"
#include <SDL_events.h>
void InputSourceMouse::handleEventMouseMotion(const SDL_MouseMotionEvent & motion)
{
GH.events().dispatchMouseMoved(Point(motion.x, motion.y));
}
void InputSourceMouse::handleEventMouseButtonDown(const SDL_MouseButtonEvent & button)
{
Point position(button.x, button.y);
switch(button.button)
{
case SDL_BUTTON_LEFT:
if(button.clicks > 1)
GH.events().dispatchMouseDoubleClick(position);
else
GH.events().dispatchMouseButtonPressed(MouseButton::LEFT, position);
break;
case SDL_BUTTON_RIGHT:
GH.events().dispatchMouseButtonPressed(MouseButton::RIGHT, position);
break;
case SDL_BUTTON_MIDDLE:
GH.events().dispatchMouseButtonPressed(MouseButton::MIDDLE, position);
break;
}
}
void InputSourceMouse::handleEventMouseWheel(const SDL_MouseWheelEvent & wheel)
{
// SDL doesn't have the proper values for mouse positions on SDL_MOUSEWHEEL, refetch them
int x = 0, y = 0;
SDL_GetMouseState(&x, &y);
GH.events().dispatchMouseScrolled(Point(wheel.x, wheel.y), Point(x, y));
}
void InputSourceMouse::handleEventMouseButtonUp(const SDL_MouseButtonEvent & button)
{
Point position(button.x, button.y);
switch(button.button)
{
case SDL_BUTTON_LEFT:
GH.events().dispatchMouseButtonReleased(MouseButton::LEFT, position);
break;
case SDL_BUTTON_RIGHT:
GH.events().dispatchMouseButtonReleased(MouseButton::RIGHT, position);
break;
case SDL_BUTTON_MIDDLE:
GH.events().dispatchMouseButtonReleased(MouseButton::MIDDLE, position);
break;
}
}