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vcmi/scripting/lua/LuaCallWrapper.h

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/*
* LuaCallWrapper.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "api/Registry.h"
#include "LuaStack.h"
namespace scripting
{
namespace detail
{
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template<int ...>
struct Seq {};
template<int N, int ...S>
struct Gens : Gens<N-1, N-1, S...> {};
template<int ...S>
struct Gens<0, S...>
{
typedef Seq<S...> type;
};
template <typename R, typename ... Args>
class LuaArgumentsTuple
{
public:
using TupleData = std::tuple<Args ...>;
using Functor = R(*)(Args ...);
TupleData args;
Functor f;
LuaArgumentsTuple(Functor _f)
:f(_f),
args()
{
}
STRONG_INLINE int invoke(lua_State * L)
{
return callFunc(L, typename Gens<sizeof...(Args)>::type());
}
private:
template<int ...N>
int callFunc(lua_State * L, Seq<N...>)
{
LuaStack S(L);
bool ok[sizeof...(Args)] = {(S.tryGet(N+1, std::get<N>(args)))...};
if(std::count(std::begin(ok), std::end(ok), false) > 0)
return S.retVoid();
R ret = f(std::get<N>(args) ...);
S.clear();
S.push(ret);
return 1;
}
};
class LuaFunctionInvoker
{
public:
template<typename R, typename ... Args>
static STRONG_INLINE int invoke(lua_State * L, R(*f)(Args ...))
{
LuaArgumentsTuple<R, Args ...> args(f);
return args.invoke(L);
}
};
}
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template <typename F, F f>
class LuaFunctionWrapper
{
public:
static int invoke(lua_State * L)
{
return detail::LuaFunctionInvoker::invoke(L, f);
}
};
//TODO: this should be the only one wrapper type
//
template <typename U, typename M, M m>
class LuaMethodWrapper
{
};
template <typename U, typename T, typename R, R(T:: * method)()const>
class LuaMethodWrapper <U, R(T:: *)()const, method>
{
public:
static int invoke(lua_State * L)
{
LuaStack S(L);
const U * obj = nullptr;
if(!S.tryGet(1,obj))
return S.retVoid();
static auto functor = std::mem_fn(method);
S.clear();
S.push(functor(obj));
return S.retPushed();
}
};
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template <typename U, typename T, typename R, R(T:: * method)()>
class LuaMethodWrapper <U, R(T:: *)(), method>
{
public:
static int invoke(lua_State * L)
{
LuaStack S(L);
U * obj = nullptr;
if(!S.tryGet(1,obj))
return S.retVoid();
static auto functor = std::mem_fn(method);
S.clear();
S.push(functor(obj));
return S.retPushed();
}
};
template <typename U, typename T, void(T:: * method)()const>
class LuaMethodWrapper <U, void(T:: *)()const, method>
{
public:
static int invoke(lua_State * L)
{
LuaStack S(L);
const U * obj = nullptr;
if(!S.tryGet(1,obj))
return S.retVoid();
static auto functor = std::mem_fn(method);
S.clear();
functor(obj);
return 0;
}
};
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template <typename U, typename T, void(T:: * method)()>
class LuaMethodWrapper <U, void(T:: *)(), method>
{
public:
static int invoke(lua_State * L)
{
LuaStack S(L);
U * obj = nullptr;
if(!S.tryGet(1,obj))
return S.retVoid();
static auto functor = std::mem_fn(method);
S.clear();
functor(obj);
return 0;
}
};
template <typename U, typename T, typename R, typename P1, R(T:: * method)(P1)const>
class LuaMethodWrapper <U, R(T:: *)(P1)const, method>
{
public:
static int invoke(lua_State * L)
{
LuaStack S(L);
const U * obj = nullptr;
if(!S.tryGet(1,obj))
return S.retVoid();
P1 p1;
if(!S.tryGet(2, p1))
return S.retVoid();
static auto functor = std::mem_fn(method);
S.clear();
S.push(functor(obj, p1));
return S.retPushed();
}
};
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template <typename U, typename T, typename R, typename P1, R(T:: * method)(P1)>
class LuaMethodWrapper <U, R(T:: *)(P1), method>
{
public:
static int invoke(lua_State * L)
{
LuaStack S(L);
U * obj = nullptr;
if(!S.tryGet(1,obj))
return S.retVoid();
P1 p1;
if(!S.tryGet(2, p1))
return S.retVoid();
static auto functor = std::mem_fn(method);
S.clear();
S.push(functor(obj, p1));
return S.retPushed();
}
};
template <typename U, typename T, typename P1, void(T:: * method)(P1)const>
class LuaMethodWrapper <U, void(T:: *)(P1)const, method>
{
public:
static int invoke(lua_State * L)
{
LuaStack S(L);
const U * obj = nullptr;
if(!S.tryGet(1,obj))
return S.retVoid();
P1 p1;
if(!S.tryGet(2, p1))
return S.retVoid();
static auto functor = std::mem_fn(method);
S.clear();
functor(obj, p1);
return 0;
}
};
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template <typename U, typename T, typename P1, void(T:: * method)(P1)>
class LuaMethodWrapper <U, void(T:: *)(P1), method>
{
public:
static int invoke(lua_State * L)
{
LuaStack S(L);
U * obj = nullptr;
if(!S.tryGet(1,obj))
return S.retVoid();
P1 p1;
if(!S.tryGet(2, p1))
return S.retVoid();
static auto functor = std::mem_fn(method);
S.clear();
functor(obj, p1);
return 0;
}
};
template <typename U, typename T, typename R, typename P1, typename P2, R(T:: * method)(P1, P2)const>
class LuaMethodWrapper <U, R(T:: *)(P1, P2)const, method>
{
public:
static int invoke(lua_State * L)
{
LuaStack S(L);
const U * obj = nullptr;
if(!S.tryGet(1, obj))
return S.retVoid();
P1 p1;
if(!S.tryGet(2, p1))
return S.retVoid();
P2 p2;
if(!S.tryGet(3, p2))
return S.retVoid();
static auto functor = std::mem_fn(method);
S.clear();
S.push(functor(obj, p1, p2));
return S.retPushed();
}
};
template <typename U, typename T, typename P1, typename P2, void(T:: * method)(P1, P2)const>
class LuaMethodWrapper <U, void(T:: *)(P1, P2)const, method>
{
public:
static int invoke(lua_State * L)
{
LuaStack S(L);
const U * obj = nullptr;
if(!S.tryGet(1, obj))
return S.retVoid();
P1 p1;
if(!S.tryGet(2, p1))
return S.retVoid();
P2 p2;
if(!S.tryGet(3, p2))
return S.retVoid();
static auto functor = std::mem_fn(method);
S.clear();
functor(obj, p1, p2);
return 0;
}
};
}