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vcmi/scripting/lua/api/ObjectInstance.cpp

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/*
* ObjectInstance.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ObjectInstance.h"
#include "Registry.h"
#include "../LuaStack.h"
#include "../LuaCallWrapper.h"
namespace scripting
{
namespace api
{
VCMI_REGISTER_CORE_SCRIPT_API(ObjectInstanceProxy, "ObjectInstance");
const std::vector<ObjectInstanceProxy::CustomRegType> ObjectInstanceProxy::REGISTER_CUSTOM =
{
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{"getOwner", LuaMethodWrapper<CGObjectInstance, decltype(&IObjectInterface::getOwner), &IObjectInterface::getOwner>::invoke, false},
{"getObjGroupIndex", LuaMethodWrapper<CGObjectInstance, decltype(&IObjectInterface::getObjGroupIndex), &IObjectInterface::getObjGroupIndex>::invoke, false},
{"getObjTypeIndex", LuaMethodWrapper<CGObjectInstance, decltype(&IObjectInterface::getObjTypeIndex), &IObjectInterface::getObjTypeIndex>::invoke, false},
{"getVisitablePosition", LuaMethodWrapper<CGObjectInstance, decltype(&IObjectInterface::visitablePos), &IObjectInterface::visitablePos>::invoke, false},
{"getPosition", LuaMethodWrapper<CGObjectInstance, decltype(IObjectInterface::getPosition), &IObjectInterface::getPosition>::invoke, false},
};
}
}
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VCMI_LIB_NAMESPACE_END