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vcmi/client/ServerRunner.h

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/*
* ServerRunner.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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struct StartInfo;
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VCMI_LIB_NAMESPACE_END
class CVCMIServer;
class IServerRunner
{
public:
virtual uint16_t start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) = 0;
virtual void shutdown() = 0;
virtual void wait() = 0;
virtual int exitCode() = 0;
virtual ~IServerRunner() = default;
};
/// Class that runs server instance as a thread of client process
class ServerThreadRunner : public IServerRunner, boost::noncopyable
{
std::unique_ptr<CVCMIServer> server;
boost::thread threadRunLocalServer;
public:
uint16_t start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
void shutdown() override;
void wait() override;
int exitCode() override;
ServerThreadRunner();
~ServerThreadRunner();
};
#ifndef VCMI_MOBILE
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// Enable support for running vcmiserver as separate process. Unavailable on mobile systems
#define ENABLE_SERVER_PROCESS
#endif
#ifdef ENABLE_SERVER_PROCESS
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#if BOOST_VERSION >= 108600
namespace boost::process {
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inline namespace v1 {
class child;
}
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}
#else
namespace boost::process {
class child;
}
#endif
/// Class that runs server instance as a child process
/// Available only on desktop systems where process management is allowed
class ServerProcessRunner : public IServerRunner, boost::noncopyable
{
std::unique_ptr<boost::process::child> child;
public:
uint16_t start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
void shutdown() override;
void wait() override;
int exitCode() override;
ServerProcessRunner();
~ServerProcessRunner();
};
#endif