Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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DATA = DATA or {}
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local DATA = DATA
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local GAME = GAME
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local TurnStarted = require("events.TurnStarted")
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DATA.ERM = DATA.ERM or {}
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local ERM_D = DATA.ERM
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ERM_D.F = ERM_D.F or {}
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ERM_D.MDATA = ERM_D.MDATA or {}
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ERM_D.Q = ERM_D.Q or {}
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ERM_D.v = ERM_D.v or {}
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ERM_D.z = ERM_D.z or {}
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local INT_MT =
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{
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__index = function(t, key)
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return rawget(t, key) or 0
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end
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}
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local STR_MT =
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{
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__index = function(t, key)
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return rawget(t, key) or ""
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end
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}
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setmetatable(DATA.ERM.Q, INT_MT)
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setmetatable(DATA.ERM.v, INT_MT)
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setmetatable(DATA.ERM.z, STR_MT)
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local ERM =
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{
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w = {},
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M = {},
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subs = {}
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}
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local ERM_MT =
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{
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__index = DATA.ERM
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}
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setmetatable(ERM, ERM_MT)
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local MACROS_MT =
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{
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__index = function(M, key)
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address = rawget(ERM.MDATA, key)
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assert(address, "Macro "..key.." is not defined")
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return ERM[address.name][address.index]
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end,
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__newindex = function(M, key, value)
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address = rawget(ERM.MDATA, key)
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assert(address, "Macro "..key.." is not defined")
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ERM[address.name][address.index] = value
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end
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}
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setmetatable(ERM.M, MACROS_MT)
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function ERM:addMacro(name, varName, varIndex)
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assert(varName == "v" or varName == "z", "Macro for "..varName.. "[...] is not allowed")
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rawset(self.MDATA, name, {name = varName, index = varIndex})
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end
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function ERM:getZVar(p1)
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if type(p1) == "number" then
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return self.z[tostring(p1)]
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else
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return p1
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end
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end
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local HERO_VAR_MT =
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{
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__index = function(t, key)
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ERM_D.WDATA = ERM_D.WDATA or {}
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local wKey = ERM_D.wKey
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if not wKey then
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error("Hero variable set is not selected")
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end
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ERM_D.WDATA[wKey] = ERM_D.WDATA[wKey] or {}
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return ERM_D.WDATA[wKey][key] or 0
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end,
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__newindex = function(t, key, value)
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ERM_D.WDATA = ERM_D.WDATA or {}
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local wKey = ERM_D.wKey
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if not wKey then
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error("Hero variable set is not selected")
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end
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ERM_D.WDATA[wKey] = ERM_D.WDATA[wKey] or {}
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ERM_D.WDATA[wKey][key] = value
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end
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}
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setmetatable(ERM.w, HERO_VAR_MT)
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local function dailyUpdate(event)
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ERM.Q.c = GAME:getDate(0)
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end
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table.insert(ERM.subs, TurnStarted.subscribeAfter(EVENT_BUS, dailyUpdate))
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local Receivers = {}
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local function createReceiverLoader(name)
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local loader = function(...)
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Receivers[name] = Receivers[name] or require("core:erm."..name)
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return Receivers[name]:new(ERM, ...)
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end
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return loader
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end
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--[[
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AR
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BA
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BF
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BG
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BH
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CA
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CD
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CE
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CM
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DL
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CO
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EA
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EX
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GE
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HL
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HO
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HT
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LE
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MO
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MR
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MW
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OB
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PM
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PO
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QW
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SS
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TL
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TR
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]]
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local supportedReceivers = {"BM", "BU", "DO", "FU", "HE", "IF", "DO", "MA", "MF", "OW", "TM", "UN", "VR"}
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for _, v in pairs(supportedReceivers) do ERM[v] = createReceiverLoader(v) end
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local Triggers = {}
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local function createTriggerLoader(name)
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local loader = function(id_list, id_key)
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local t = Triggers[id_key]
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if not t then
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local p = require("core:erm."..name.."_T")
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t = p:new{ERM=ERM, id=id_list}
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Triggers[id_key] = t
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end
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return t
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end
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return loader
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end
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--[[
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!?AE
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!?BA
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!?BF
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!?BG
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!?BR
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!?CM client only?
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!?CO
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!?DL client only?
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!?GE
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!?HE
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!?HL
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!?HM
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!?LE (!$LE)
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!?MG
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!?MM client only?
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!?MR
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!?MW
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!?OB (!$OB)
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!?SN client only?
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!?SN (ERA)
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!?TH client only?
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!?TL client only? depends on time limit feature
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]]
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2021-02-15 16:16:41 +02:00
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local supportedTriggers = {"PI", "FU", "GM", "MF", "OB", "TM"}
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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|
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local TriggerLoaders = {}
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for _, v in pairs(supportedTriggers) do TriggerLoaders[v] = createTriggerLoader(v) end
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local function makeIdKey(name, id_list)
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if id_list == nil then
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id_list = {}
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elseif type(id_list) ~= "table" then
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id_list = {id_list}
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end
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return name .. table.concat(id_list, "|")
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end
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function ERM:addTrigger(t)
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local name = t.name
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local fn = t.fn
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local id_list = t.id or {}
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local id_key = makeIdKey(name, id_list)
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local trigger = TriggerLoaders[name](id_list, id_key)
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trigger:addHandler(fn)
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end
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function ERM:callFunction(id, x)
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local id_key = makeIdKey("FU", id)
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local t = Triggers[id_key]
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if t then
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t:call({}, x)
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end
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end
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function ERM:callInstructions(cb)
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if not DATA.ERM.instructionsCalled then
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cb()
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local id_key = makeIdKey("PI")
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local pi = Triggers[id_key]
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if pi then
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pi:call()
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end
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DATA.ERM.instructionsCalled = true
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end
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end
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return ERM
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