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/*
* CVideoHandler . h , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
# pragma once
# include "../lib/Rect.h"
# include "../lib/filesystem/ResourcePath.h"
struct SDL_Surface ;
struct SDL_Texture ;
class IVideoPlayer : boost : : noncopyable
{
public :
virtual bool open ( const VideoPath & name , bool scale = false ) = 0 ; //true - succes
virtual void close ( ) = 0 ;
virtual bool nextFrame ( ) = 0 ;
virtual void show ( int x , int y , SDL_Surface * dst , bool update = true ) = 0 ;
virtual void redraw ( int x , int y , SDL_Surface * dst , bool update = true ) = 0 ; //reblits buffer
virtual bool wait ( ) = 0 ;
virtual int curFrame ( ) const = 0 ;
virtual int frameCount ( ) const = 0 ;
} ;
class IMainVideoPlayer : public IVideoPlayer
{
public :
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virtual ~ IMainVideoPlayer ( ) = default ;
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virtual void update ( int x , int y , SDL_Surface * dst , bool forceRedraw , bool update = true , std : : function < void ( ) > restart = nullptr ) { }
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virtual bool openAndPlayVideo ( const VideoPath & name , int x , int y , bool stopOnKey = false , bool scale = false )
{
return false ;
}
virtual std : : pair < std : : unique_ptr < ui8 [ ] > , si64 > getAudio ( const VideoPath & videoToOpen ) { return std : : make_pair ( nullptr , 0 ) ; } ;
} ;
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class CEmptyVideoPlayer final : public IMainVideoPlayer
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{
public :
int curFrame ( ) const override { return - 1 ; } ;
int frameCount ( ) const override { return - 1 ; } ;
void redraw ( int x , int y , SDL_Surface * dst , bool update = true ) override { } ;
void show ( int x , int y , SDL_Surface * dst , bool update = true ) override { } ;
bool nextFrame ( ) override { return false ; } ;
void close ( ) override { } ;
bool wait ( ) override { return false ; } ;
bool open ( const VideoPath & name , bool scale = false ) override { return false ; } ;
} ;
# ifndef DISABLE_VIDEO
struct AVFormatContext ;
struct AVCodecContext ;
struct AVCodec ;
struct AVFrame ;
struct AVIOContext ;
VCMI_LIB_NAMESPACE_BEGIN
class CInputStream ;
VCMI_LIB_NAMESPACE_END
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class CVideoPlayer final : public IMainVideoPlayer
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{
int stream ; // stream index in video
AVFormatContext * format ;
AVCodecContext * codecContext ; // codec context for stream
const AVCodec * codec ;
AVFrame * frame ;
struct SwsContext * sws ;
AVIOContext * context ;
VideoPath fname ; //name of current video file (empty if idle)
// Destination. Either overlay or dest.
SDL_Texture * texture ;
SDL_Surface * dest ;
Rect destRect ; // valid when dest is used
Rect pos ; // destination on screen
/// video playback currnet progress, in seconds
double frameTime ;
bool doLoop ; // loop through video
bool playVideo ( int x , int y , bool stopOnKey ) ;
bool open ( const VideoPath & fname , bool loop , bool useOverlay = false , bool scale = false ) ;
public :
CVideoPlayer ( ) ;
~ CVideoPlayer ( ) ;
bool init ( ) ;
bool open ( const VideoPath & fname , bool scale = false ) override ;
void close ( ) override ;
bool nextFrame ( ) override ; // display next frame
void show ( int x , int y , SDL_Surface * dst , bool update = true ) override ; //blit current frame
void redraw ( int x , int y , SDL_Surface * dst , bool update = true ) override ; //reblits buffer
void update ( int x , int y , SDL_Surface * dst , bool forceRedraw , bool update = true , std : : function < void ( ) > onVideoRestart = nullptr ) override ; //moves to next frame if appropriate, and blits it or blits only if redraw parameter is set true
// Opens video, calls playVideo, closes video; returns playVideo result (if whole video has been played)
bool openAndPlayVideo ( const VideoPath & name , int x , int y , bool stopOnKey = false , bool scale = false ) override ;
std : : pair < std : : unique_ptr < ui8 [ ] > , si64 > getAudio ( const VideoPath & videoToOpen ) override ;
//TODO:
bool wait ( ) override { return false ; } ;
int curFrame ( ) const override { return - 1 ; } ;
int frameCount ( ) const override { return - 1 ; } ;
// public to allow access from ffmpeg IO functions
std : : unique_ptr < CInputStream > data ;
std : : unique_ptr < CInputStream > dataAudio ;
} ;
# endif