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vcmi/client/renderSDL/SDLImageLoader.cpp

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/*
* SDLImageLoader.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "SDLImageLoader.h"
#include "SDLImage.h"
#include "../../lib/Point.h"
#include <SDL_surface.h>
SDLImageLoader::SDLImageLoader(SDLImageShared * Img):
image(Img),
lineStart(nullptr),
position(nullptr)
{
}
void SDLImageLoader::init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal)
{
//Init image
image->surf = SDL_CreateRGBSurface(0, SpriteSize.x, SpriteSize.y, 8, 0, 0, 0, 0);
image->margins = Margins;
image->fullSize = FullSize;
//Prepare surface
SDL_Palette * p = SDL_AllocPalette(DEFAULT_PALETTE_COLORS);
SDL_SetPaletteColors(p, pal, 0, DEFAULT_PALETTE_COLORS);
SDL_SetSurfacePalette(image->surf, p);
SDL_FreePalette(p);
SDL_LockSurface(image->surf);
lineStart = position = (ui8*)image->surf->pixels;
}
inline void SDLImageLoader::load(size_t size, const ui8 * data)
{
if (size)
{
memcpy((void *)position, data, size);
position += size;
}
}
inline void SDLImageLoader::load(size_t size, ui8 color)
{
if (size)
{
memset((void *)position, color, size);
position += size;
}
}
inline void SDLImageLoader::endLine()
{
lineStart += image->surf->pitch;
position = lineStart;
}
SDLImageLoader::~SDLImageLoader()
{
SDL_UnlockSurface(image->surf);
SDL_SetColorKey(image->surf, SDL_TRUE, 0);
//TODO: RLE if compressed and bpp>1
}