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vcmi/lib/rmg/CZonePlacer.h

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/*
* CZonePlacer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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#include "CMapGenerator.h"
#include "float3.h"
#include "../int3.h"
class CZoneGraph;
class CMap;
class CRandomGenerator;
class CRmgTemplateZone;
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class CMapGenerator;
typedef std::vector<std::pair<TRmgTemplateZoneId, CRmgTemplateZone*>> TZoneVector;
typedef std::map <TRmgTemplateZoneId, CRmgTemplateZone*> TZoneMap;
typedef std::map <CRmgTemplateZone *, float3> TForceVector;
typedef std::map <CRmgTemplateZone *, float> TDistanceVector;
class CPlacedZone
{
public:
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explicit CPlacedZone(const CRmgTemplateZone * Zone);
private:
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//const CRmgTemplateZone * zone;
//TODO exact outline data of zone
//TODO perhaps further zone data, guards, obstacles, etc...
};
class CZonePlacer
{
public:
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explicit CZonePlacer(CMapGenerator * gen);
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int3 cords (const float3 f) const;
float metric (const int3 &a, const int3 &b) const;
float getDistance(float distance) const; //additional scaling without 0 divison
~CZonePlacer();
void prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const bool underground, CRandomGenerator * rand);
void attractConnectedZones(TZoneMap &zones, TForceVector &forces, TDistanceVector &distances);
void separateOverlappingZones(TZoneMap &zones, TForceVector &forces, TDistanceVector &overlaps);
void moveOneZone(TZoneMap &zones, TForceVector &totalForces, TDistanceVector &distances, TDistanceVector &overlaps);
void placeZones(const CMapGenOptions * mapGenOptions, CRandomGenerator * rand);
void assignZones(const CMapGenOptions * mapGenOptions);
private:
int width;
int height;
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//metric coefiicients
float scaleX;
float scaleY;
float mapSize;
float gravityConstant;
float stiffnessConstant;
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//float a1, b1, c1, a2, b2, c2;
//CMap * map;
//std::unique_ptr<CZoneGraph> graph;
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CMapGenerator * gen;
};