2024-11-12 07:11:18 +01:00
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/*
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* LocationEffect.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "LocationEffect.h"
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#include "../ISpellMechanics.h"
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2025-01-02 23:56:04 +01:00
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#include "battle/BattleHexArray.h"
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2024-11-12 07:11:18 +01:00
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VCMI_LIB_NAMESPACE_BEGIN
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namespace spells
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{
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namespace effects
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{
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void LocationEffect::adjustTargetTypes(std::vector<TargetType> & types) const
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{
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}
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void LocationEffect::adjustAffectedHexes(BattleHexArray & hexes, const Mechanics * m, const Target & spellTarget) const
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{
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for(const auto & destnation : spellTarget)
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hexes.insert(destnation.hexValue);
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}
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EffectTarget LocationEffect::filterTarget(const Mechanics * m, const EffectTarget & target) const
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{
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EffectTarget res;
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vstd::copy_if(target, std::back_inserter(res), [](const Destination & d)
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{
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return !d.unitValue && (d.hexValue.isValid());
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});
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return res;
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}
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EffectTarget LocationEffect::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
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{
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//by default effect covers exactly spell range
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return EffectTarget(spellTarget);
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}
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}
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}
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VCMI_LIB_NAMESPACE_END
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