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vcmi/lib/BattleAction.cpp

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#include "StdInc.h"
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#include "BattleAction.h"
#include "BattleState.h"
/*
* BattleAction.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
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BattleAction::BattleAction()
{
side = -1;
stackNumber = -1;
actionType = INVALID;
destinationTile = -1;
additionalInfo = -1;
}
BattleAction BattleAction::makeDefend(const CStack *stack)
{
BattleAction ba;
ba.side = !stack->attackerOwned;
ba.actionType = DEFEND;
ba.stackNumber = stack->ID;
return ba;
}
BattleAction BattleAction::makeMeleeAttack(const CStack *stack, const CStack * attacked, BattleHex attackFrom /*= BattleHex::INVALID*/)
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{
BattleAction ba;
ba.side = !stack->attackerOwned;
ba.actionType = WALK_AND_ATTACK;
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ba.stackNumber = stack->ID;
ba.destinationTile = attackFrom;
ba.additionalInfo = attacked->position;
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return ba;
}
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BattleAction BattleAction::makeWait(const CStack *stack)
{
BattleAction ba;
ba.side = !stack->attackerOwned;
ba.actionType = WAIT;
ba.stackNumber = stack->ID;
return ba;
}
BattleAction BattleAction::makeShotAttack(const CStack *shooter, const CStack *target)
{
BattleAction ba;
ba.side = !shooter->attackerOwned;
ba.actionType = SHOOT;
ba.stackNumber = shooter->ID;
ba.destinationTile = target->position;
return ba;
}
BattleAction BattleAction::makeMove(const CStack *stack, BattleHex dest)
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{
BattleAction ba;
ba.side = !stack->attackerOwned;
ba.actionType = WALK;
ba.stackNumber = stack->ID;
ba.destinationTile = dest;
return ba;
}
BattleAction BattleAction::makeEndOFTacticPhase(ui8 side)
{
BattleAction ba;
ba.side = side;
ba.actionType = END_TACTIC_PHASE;
return ba;
}