mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
|
/*
|
||
|
* AILayerTransitionRule.h, part of VCMI engine
|
||
|
*
|
||
|
* Authors: listed in file AUTHORS in main folder
|
||
|
*
|
||
|
* License: GNU General Public License v2.0 or later
|
||
|
* Full text of license available in license.txt file, in main folder
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "../AINodeStorage.h"
|
||
|
#include "../../VCAI.h"
|
||
|
#include "../Actions/BoatActions.h"
|
||
|
#include "../../../../CCallback.h"
|
||
|
#include "../../../../lib/mapping/CMap.h"
|
||
|
#include "../../../../lib/mapObjects/MapObjects.h"
|
||
|
|
||
|
namespace AIPathfinding
|
||
|
{
|
||
|
class AILayerTransitionRule : public LayerTransitionRule
|
||
|
{
|
||
|
private:
|
||
|
CPlayerSpecificInfoCallback * cb;
|
||
|
VCAI * ai;
|
||
|
std::map<int3, std::shared_ptr<const BuildBoatAction>> virtualBoats;
|
||
|
std::shared_ptr<AINodeStorage> nodeStorage;
|
||
|
std::shared_ptr<const SummonBoatAction> summonableVirtualBoat;
|
||
|
|
||
|
public:
|
||
|
AILayerTransitionRule(CPlayerSpecificInfoCallback * cb, VCAI * ai, std::shared_ptr<AINodeStorage> nodeStorage);
|
||
|
|
||
|
virtual void process(
|
||
|
const PathNodeInfo & source,
|
||
|
CDestinationNodeInfo & destination,
|
||
|
const PathfinderConfig * pathfinderConfig,
|
||
|
CPathfinderHelper * pathfinderHelper) const override;
|
||
|
|
||
|
private:
|
||
|
void setup();
|
||
|
|
||
|
std::shared_ptr<const VirtualBoatAction> findVirtualBoat(
|
||
|
CDestinationNodeInfo & destination,
|
||
|
const PathNodeInfo & source) const;
|
||
|
|
||
|
bool tryEmbarkVirtualBoat(
|
||
|
CDestinationNodeInfo & destination,
|
||
|
const PathNodeInfo & source,
|
||
|
std::shared_ptr<const VirtualBoatAction> virtualBoat) const;
|
||
|
};
|
||
|
}
|