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126 lines
6.3 KiB
C++
126 lines
6.3 KiB
C++
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/*
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* RegisterTypesClientPacks.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../networkPacks/PacksForClient.h"
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#include "../networkPacks/PacksForClientBattle.h"
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#include "../networkPacks/SetStackEffect.h"
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VCMI_LIB_NAMESPACE_BEGIN
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template<typename Serializer>
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void registerTypesClientPacks(Serializer &s)
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{
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s.template registerType<CPack, CPackForClient>();
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s.template registerType<CPackForClient, PackageApplied>();
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s.template registerType<CPackForClient, SystemMessage>();
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s.template registerType<CPackForClient, PlayerBlocked>();
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s.template registerType<CPackForClient, PlayerCheated>();
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s.template registerType<CPackForClient, PlayerStartsTurn>();
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s.template registerType<CPackForClient, DaysWithoutTown>();
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s.template registerType<CPackForClient, TurnTimeUpdate>();
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s.template registerType<CPackForClient, SetResources>();
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s.template registerType<CPackForClient, SetPrimSkill>();
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s.template registerType<CPackForClient, SetSecSkill>();
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s.template registerType<CPackForClient, HeroVisitCastle>();
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s.template registerType<CPackForClient, ChangeSpells>();
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s.template registerType<CPackForClient, SetMana>();
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s.template registerType<CPackForClient, SetMovePoints>();
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s.template registerType<CPackForClient, FoWChange>();
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s.template registerType<CPackForClient, SetAvailableHero>();
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s.template registerType<CPackForClient, GiveBonus>();
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s.template registerType<CPackForClient, ChangeObjPos>();
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s.template registerType<CPackForClient, PlayerEndsTurn>();
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s.template registerType<CPackForClient, PlayerEndsGame>();
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s.template registerType<CPackForClient, PlayerReinitInterface>();
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s.template registerType<CPackForClient, RemoveBonus>();
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s.template registerType<CPackForClient, UpdateArtHandlerLists>();
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s.template registerType<CPackForClient, UpdateMapEvents>();
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s.template registerType<CPackForClient, UpdateCastleEvents>();
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s.template registerType<CPackForClient, ChangeFormation>();
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s.template registerType<CPackForClient, RemoveObject>();
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s.template registerType<CPackForClient, TryMoveHero>();
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s.template registerType<CPackForClient, NewStructures>();
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s.template registerType<CPackForClient, RazeStructures>();
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s.template registerType<CPackForClient, SetAvailableCreatures>();
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s.template registerType<CPackForClient, SetHeroesInTown>();
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s.template registerType<CPackForClient, HeroRecruited>();
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s.template registerType<CPackForClient, GiveHero>();
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s.template registerType<CPackForClient, NewTurn>();
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s.template registerType<CPackForClient, InfoWindow>();
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s.template registerType<CPackForClient, SetObjectProperty>();
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s.template registerType<CPackForClient, AdvmapSpellCast>();
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s.template registerType<CPackForClient, OpenWindow>();
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s.template registerType<CPackForClient, NewObject>();
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s.template registerType<CPackForClient, NewArtifact>();
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s.template registerType<CPackForClient, AddQuest>();
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s.template registerType<CPackForClient, SetAvailableArtifacts>();
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s.template registerType<CPackForClient, CenterView>();
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s.template registerType<CPackForClient, HeroVisit>();
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s.template registerType<CPackForClient, SetCommanderProperty>();
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s.template registerType<CPackForClient, ChangeObjectVisitors>();
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s.template registerType<CPackForClient, ShowWorldViewEx>();
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s.template registerType<CPackForClient, PrepareHeroLevelUp>();
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s.template registerType<CPackForClient, EntitiesChanged>();
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s.template registerType<CPackForClient, BattleStart>();
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s.template registerType<CPackForClient, BattleNextRound>();
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s.template registerType<CPackForClient, BattleSetActiveStack>();
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s.template registerType<CPackForClient, BattleResult>();
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s.template registerType<CPackForClient, BattleResultAccepted>();
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s.template registerType<CPackForClient, BattleCancelled>();
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s.template registerType<CPackForClient, BattleLogMessage>();
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s.template registerType<CPackForClient, BattleStackMoved>();
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s.template registerType<CPackForClient, BattleAttack>();
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s.template registerType<CPackForClient, StartAction>();
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s.template registerType<CPackForClient, EndAction>();
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s.template registerType<CPackForClient, BattleSpellCast>();
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s.template registerType<CPackForClient, SetStackEffect>();
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s.template registerType<CPackForClient, BattleTriggerEffect>();
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s.template registerType<CPackForClient, BattleUpdateGateState>();
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s.template registerType<CPackForClient, BattleSetStackProperty>();
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s.template registerType<CPackForClient, StacksInjured>();
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s.template registerType<CPackForClient, BattleResultsApplied>();
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s.template registerType<CPackForClient, BattleUnitsChanged>();
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s.template registerType<CPackForClient, BattleObstaclesChanged>();
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s.template registerType<CPackForClient, CatapultAttack>();
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s.template registerType<CPackForClient, Query>();
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s.template registerType<Query, HeroLevelUp>();
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s.template registerType<Query, CommanderLevelUp>();
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s.template registerType<Query, BlockingDialog>();
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s.template registerType<Query, GarrisonDialog>();
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s.template registerType<Query, ExchangeDialog>();
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s.template registerType<Query, TeleportDialog>();
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s.template registerType<Query, MapObjectSelectDialog>();
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s.template registerType<CPackForClient, CGarrisonOperationPack>();
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s.template registerType<CGarrisonOperationPack, ChangeStackCount>();
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s.template registerType<CGarrisonOperationPack, SetStackType>();
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s.template registerType<CGarrisonOperationPack, EraseStack>();
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s.template registerType<CGarrisonOperationPack, SwapStacks>();
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s.template registerType<CGarrisonOperationPack, InsertNewStack>();
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s.template registerType<CGarrisonOperationPack, RebalanceStacks>();
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s.template registerType<CPackForClient, CArtifactOperationPack>();
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s.template registerType<CArtifactOperationPack, PutArtifact>();
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s.template registerType<CArtifactOperationPack, EraseArtifact>();
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s.template registerType<CArtifactOperationPack, MoveArtifact>();
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s.template registerType<CArtifactOperationPack, AssembledArtifact>();
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s.template registerType<CArtifactOperationPack, DisassembledArtifact>();
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s.template registerType<CArtifactOperationPack, BulkMoveArtifacts>();
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s.template registerType<CPackForClient, PlayerMessageClient>();
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s.template registerType<CGarrisonOperationPack, BulkRebalanceStacks>();
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s.template registerType<CGarrisonOperationPack, BulkSmartRebalanceStacks>();
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}
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VCMI_LIB_NAMESPACE_END
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