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vcmi/AI/VCAI/Pathfinding/AIPathfinderConfig.h

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/*
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* AIPathfinderConfig.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AINodeStorage.h"
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#include "../VCAI.h"
namespace AIPathfinding
{
class AIPathfinderConfig : public PathfinderConfig
{
private:
const CGHeroInstance * hero;
std::unique_ptr<CPathfinderHelper> helper;
public:
AIPathfinderConfig(
CPlayerSpecificInfoCallback * cb,
VCAI * ai,
std::shared_ptr<AINodeStorage> nodeStorage);
virtual CPathfinderHelper * getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) override;
};
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}