2019-02-06 14:51:12 +02:00
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/*
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* BoatActions.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "ISpecialAction.h"
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2019-02-09 17:46:19 +02:00
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#include "../../../../lib/mapping/CMap.h"
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#include "../../../../lib/mapObjects/MapObjects.h"
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2019-02-06 14:51:12 +02:00
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namespace AIPathfinding
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{
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class VirtualBoatAction : public ISpecialAction
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{
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private:
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uint64_t specialChain;
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public:
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VirtualBoatAction(uint64_t specialChain)
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:specialChain(specialChain)
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{
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}
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uint64_t getSpecialChain() const
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{
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return specialChain;
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}
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};
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class SummonBoatAction : public VirtualBoatAction
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{
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public:
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SummonBoatAction()
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:VirtualBoatAction(AINodeStorage::CAST_CHAIN)
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{
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}
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virtual Goals::TSubgoal whatToDo(const HeroPtr & hero) const override;
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virtual void applyOnDestination(
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2019-02-09 15:09:21 +02:00
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const CGHeroInstance * hero,
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2019-02-06 14:51:12 +02:00
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CDestinationNodeInfo & destination,
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const PathNodeInfo & source,
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AIPathNode * dstMode,
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const AIPathNode * srcNode) const override;
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2019-02-09 15:09:21 +02:00
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bool isAffordableBy(const CGHeroInstance * hero, const AIPathNode * source) const;
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2019-02-06 14:51:12 +02:00
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private:
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2019-02-09 15:09:21 +02:00
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uint32_t getManaCost(const CGHeroInstance * hero) const;
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2019-02-06 14:51:12 +02:00
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};
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class BuildBoatAction : public VirtualBoatAction
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{
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private:
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const IShipyard * shipyard;
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public:
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BuildBoatAction(const IShipyard * shipyard)
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:VirtualBoatAction(AINodeStorage::RESOURCE_CHAIN), shipyard(shipyard)
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{
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}
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virtual Goals::TSubgoal whatToDo(const HeroPtr & hero) const override;
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};
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}
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