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vcmi/scripting/lua/api/netpacks/InfoWindow.cpp

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/*
* api/netpacks/InfoWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "InfoWindow.h"
#include "../../LuaStack.h"
#include "../Registry.h"
using scripting::api::netpacks::InfoWindowProxy;
using scripting::api::RegisterAPI;
VCMI_REGISTER_SCRIPT_API(InfoWindowProxy, "netpacks.InfoWindow")
namespace scripting
{
namespace api
{
namespace netpacks
{
const std::vector<InfoWindowProxy::CustomRegType> InfoWindowProxy::REGISTER_CUSTOM =
{
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{"new", &Wrapper::constructor, true},
{"addReplacement", &InfoWindowProxy::addReplacement, false},
{"addText", &InfoWindowProxy::addText, false},
{"setPlayer", &InfoWindowProxy::setPlayer, false},
{"toNetpackLight", &PackForClientProxy<InfoWindowProxy>::toNetpackLight, false}
};
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int InfoWindowProxy::addReplacement(lua_State * L)
{
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LuaStack S(L);
std::shared_ptr<InfoWindow> object;
if(!S.tryGet(1, object))
return S.retVoid();
int top = lua_gettop(L);
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if(top == 2)
{
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if(lua_isstring(L, 2))
{
size_t len = 0;
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auto raw = lua_tolstring(L, 2, &len);
std::string text(raw, len);
object->text.addReplacement(text);
}
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else if(lua_isnumber(L, 2))
{
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object->text.addReplacement(lua_tointeger(L, 2));
}
}
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else if(top >= 3)
{
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if(lua_isnumber(L, 2) && lua_isnumber(L, 3))
object->text.addReplacement(lua_tointeger(L, 2), lua_tointeger(L, 3));
}
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return S.retVoid();
}
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int InfoWindowProxy::addText(lua_State * L)
{
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LuaStack S(L);
std::shared_ptr<InfoWindow> object;
if(!S.tryGet(1, object))
return S.retVoid();
int top = lua_gettop(L);
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if(top == 2)
{
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if(lua_isstring(L, 2))
{
size_t len = 0;
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auto raw = lua_tolstring(L, 2, &len);
std::string text(raw, len);
object->text << text;
}
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else if(lua_isnumber(L, 2))
{
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object->text << (lua_tointeger(L, 2));
}
}
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if(top >= 3)
{
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if(lua_isnumber(L, 2) && lua_isnumber(L, 3))
object->text.addTxt(lua_tointeger(L, 2), lua_tointeger(L, 3));
}
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return S.retVoid();
}
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int InfoWindowProxy::setPlayer(lua_State * L)
{
LuaStack S(L);
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std::shared_ptr<InfoWindow> object;
if(!S.tryGet(1, object))
return S.retVoid();
PlayerColor value;
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if(S.tryGet(2, value))
object->player = value;
return S.retVoid();
}
}
}
}