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78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
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/*
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* Settings.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include <limits>
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#include "Settings.h"
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#include "../../../lib/mapObjectConstructors/AObjectTypeHandler.h"
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#include "../../../lib/mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../../lib/mapObjectConstructors/CBankInstanceConstructor.h"
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#include "../../../lib/mapObjects/MapObjects.h"
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#include "../../../lib/modding/CModHandler.h"
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#include "../../../lib/VCMI_Lib.h"
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#include "../../../lib/filesystem/Filesystem.h"
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#include "../../../lib/json/JsonNode.h"
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namespace NKAI
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{
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Settings::Settings()
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: maxRoamingHeroes(8),
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mainHeroTurnDistanceLimit(10),
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scoutHeroTurnDistanceLimit(5),
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maxGoldPreasure(0.3f),
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maxpass(30)
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{
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ResourcePath resource("config/ai/nkai/nkai-settings", EResType::JSON);
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loadFromMod("core", resource);
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for(const auto & modName : VLC->modh->getActiveMods())
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{
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if(CResourceHandler::get(modName)->existsResource(resource))
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loadFromMod(modName, resource);
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}
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}
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void Settings::loadFromMod(const std::string & modName, const ResourcePath & resource)
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{
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if(!CResourceHandler::get(modName)->existsResource(resource))
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{
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logGlobal->error("Failed to load font %s from mod %s", resource.getName(), modName);
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return;
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}
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JsonNode node(JsonPath::fromResource(resource), modName);
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if(node.Struct()["maxRoamingHeroes"].isNumber())
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{
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maxRoamingHeroes = node.Struct()["maxRoamingHeroes"].Integer();
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}
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if(node.Struct()["mainHeroTurnDistanceLimit"].isNumber())
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{
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mainHeroTurnDistanceLimit = node.Struct()["mainHeroTurnDistanceLimit"].Integer();
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}
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if(node.Struct()["scoutHeroTurnDistanceLimit"].isNumber())
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{
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scoutHeroTurnDistanceLimit = node.Struct()["scoutHeroTurnDistanceLimit"].Integer();
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}
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if(node.Struct()["maxpass"].isNumber())
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{
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maxpass = node.Struct()["maxpass"].Integer();
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}
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if(node.Struct()["maxGoldPreasure"].isNumber())
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{
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maxGoldPreasure = node.Struct()["maxGoldPreasure"].Float();
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}
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}
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}
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