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vcmi/lib/networkPacks/ObjProperty.h

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/*
* ObjProperty.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../constants/VariantIdentifier.h"
#include "../constants/EntityIdentifiers.h"
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VCMI_LIB_NAMESPACE_BEGIN
enum class ObjProperty : int8_t
{
INVALID,
OWNER,
BLOCKVIS,
PRIMARY_STACK_COUNT,
VISITORS,
VISITED,
ID,
AVAILABLE_CREATURE,
MONSTER_COUNT,
MONSTER_POWER,
MONSTER_EXP,
MONSTER_RESTORE_TYPE,
MONSTER_REFUSED_JOIN,
//town-specific
STRUCTURE_ADD_VISITING_HERO,
STRUCTURE_CLEAR_VISITORS,
STRUCTURE_ADD_GARRISONED_HERO, //changing buildings state
BONUS_VALUE_FIRST,
BONUS_VALUE_SECOND, //used in Rampart for special building that generates resources (storing resource type and quantity)
SEERHUT_VISITED,
SEERHUT_COMPLETE,
OBELISK_VISITED,
//creature-bank specific
BANK_DAYCOUNTER,
BANK_CLEAR,
//object with reward
REWARD_SELECT,
REWARD_CLEARED
};
class NumericID : public StaticIdentifier<NumericID>
{
public:
using StaticIdentifier<NumericID>::StaticIdentifier;
static si32 decode(const std::string & identifier)
{
return std::stoi(identifier);
}
static std::string encode(const si32 index)
{
return std::to_string(index);
}
};
using ObjPropertyID = VariantIdentifier<NumericID, MapObjectID, ObjectInstanceID, CreatureID, PlayerColor, TeamID>;
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VCMI_LIB_NAMESPACE_END