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vcmi/lib/rewardable/Interface.cpp

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/*
* Interface.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Interface.h"
#include "../TerrainHandler.h"
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#include "../CPlayerState.h"
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#include "../CSoundBase.h"
#include "../entities/hero/CHeroHandler.h"
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#include "../gameState/CGameState.h"
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#include "../spells/CSpellHandler.h"
#include "../spells/ISpellMechanics.h"
#include "../mapObjects/CGHeroInstance.h"
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#include "../mapObjects/MiscObjects.h"
#include "../mapping/CMapDefines.h"
#include "../networkPacks/StackLocation.h"
#include "../networkPacks/PacksForClient.h"
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#include "../IGameCallback.h"
#include <vstd/RNG.h>
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VCMI_LIB_NAMESPACE_BEGIN
std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const
{
std::vector<ui32> ret;
for(size_t i = 0; i < configuration.info.size(); i++)
{
const Rewardable::VisitInfo & visit = configuration.info[i];
if(event == visit.visitType && (!hero || visit.limiter.heroAllowed(hero)))
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{
logGlobal->trace("Reward %d is allowed", i);
ret.push_back(static_cast<ui32>(i));
}
}
return ret;
}
void Rewardable::Interface::grantRewardBeforeLevelup(const Rewardable::VisitInfo & info, const CGHeroInstance * hero) const
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{
auto cb = getObject()->cb;
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assert(hero);
assert(hero->tempOwner.isValidPlayer());
assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
cb->giveResources(hero->tempOwner, info.reward.resources);
if (info.reward.revealTiles)
{
const auto & props = *info.reward.revealTiles;
const auto functor = [&props](const TerrainTile * tile)
{
int score = 0;
if (tile->getTerrain()->isSurface())
score += props.scoreSurface;
if (tile->getTerrain()->isUnderground())
score += props.scoreSubterra;
if (tile->getTerrain()->isWater())
score += props.scoreWater;
if (tile->getTerrain()->isRock())
score += props.scoreRock;
return score > 0;
};
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std::unordered_set<int3> tiles;
if (props.radius > 0)
{
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cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::HIDDEN, hero->getOwner());
if (props.hide)
cb->getTilesInRange(tiles, hero->getSightCenter(), props.radius, ETileVisibility::REVEALED, hero->getOwner());
vstd::erase_if(tiles, [&](const int3 & coord){
return !functor(cb->getTile(coord));
});
}
else
{
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cb->getAllTiles(tiles, hero->tempOwner, -1, functor);
}
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if (props.hide)
{
for (auto & player : cb->gameState()->players)
{
if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME && cb->getPlayerRelations(player.first, hero->getOwner()) == PlayerRelations::ENEMIES)
cb->changeFogOfWar(tiles, player.first, ETileVisibility::HIDDEN);
}
}
else
{
cb->changeFogOfWar(tiles, hero->getOwner(), ETileVisibility::REVEALED);
}
}
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for(const auto & entry : info.reward.secondary)
{
auto currentLevel = static_cast<MasteryLevel::Type>(hero->getSecSkillLevel(entry.first));
if(currentLevel == MasteryLevel::EXPERT)
continue;
if(currentLevel != MasteryLevel::NONE || hero->canLearnSkill())
cb->changeSecSkill(hero, entry.first, entry.second, false);
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}
for(int i=0; i< info.reward.primary.size(); i++)
cb->changePrimSkill(hero, static_cast<PrimarySkill>(i), info.reward.primary[i], false);
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TExpType expToGive = 0;
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if (info.reward.heroLevel > 0)
expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
if (info.reward.heroExperience > 0)
expToGive += hero->calculateXp(info.reward.heroExperience);
if(expToGive)
cb->giveExperience(hero, expToGive);
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}
void Rewardable::Interface::grantRewardAfterLevelup(const Rewardable::VisitInfo & info, const CArmedInstance * army, const CGHeroInstance * hero) const
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{
auto cb = getObject()->cb;
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if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
if(info.reward.movePoints || info.reward.movePercentage >= 0)
{
SetMovePoints smp;
smp.hid = hero->id;
smp.val = hero->movementPointsRemaining();
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if (info.reward.movePercentage >= 0) // percent from max
smp.val = hero->movementPointsLimit(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
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smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
cb->setMovePoints(&smp);
}
for(const Bonus & bonus : info.reward.bonuses)
{
GiveBonus gb;
gb.who = GiveBonus::ETarget::OBJECT;
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gb.bonus = bonus;
gb.id = hero->id;
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cb->giveHeroBonus(&gb);
}
for(const ArtifactID & art : info.reward.artifacts)
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cb->giveHeroNewArtifact(hero, art, ArtifactPosition::FIRST_AVAILABLE);
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if(!info.reward.spells.empty())
{
std::set<SpellID> spellsToGive;
for (auto const & spell : info.reward.spells)
if (hero->canLearnSpell(spell.toEntity(VLC), true))
spellsToGive.insert(spell);
if (!spellsToGive.empty())
cb->changeSpells(hero, true, spellsToGive);
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}
if(!info.reward.creaturesChange.empty())
{
for(const auto & slot : hero->Slots())
{
const CStackInstance * heroStack = slot.second;
for(const auto & change : info.reward.creaturesChange)
{
if (heroStack->getId() == change.first)
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{
StackLocation location(hero, slot.first);
cb->changeStackType(location, change.second.toCreature());
break;
}
}
}
}
if(!info.reward.creatures.empty())
{
CCreatureSet creatures;
for(const auto & crea : info.reward.creatures)
creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.getCreature(), crea.count));
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if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be split on map instance part and interface part
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cb->giveCreatures(army, hero, creatures, false);
}
if(info.reward.spellCast.first != SpellID::NONE)
{
caster.setActualCaster(hero);
caster.setSpellSchoolLevel(info.reward.spellCast.second);
cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
}
if(info.reward.removeObject)
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if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
cb->removeAfterVisit(instance);
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}
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void Rewardable::Interface::serializeJson(JsonSerializeFormat & handler)
{
configuration.serializeJson(handler);
}
void Rewardable::Interface::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
{
auto vi = configuration.info.at(index);
logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
// show message only if it is not empty or in infobox
if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
{
InfoWindow iw;
iw.player = contextHero->tempOwner;
iw.text = vi.message;
vi.reward.loadComponents(iw.components, contextHero);
iw.type = configuration.infoWindowType;
if(!iw.components.empty() || !iw.text.toString().empty())
getObject()->cb->showInfoDialog(&iw);
}
// grant reward afterwards. Note that it may remove object
if(markAsVisit)
markAsVisited(contextHero);
grantReward(index, contextHero);
}
void Rewardable::Interface::selectRewardWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
{
BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
sd.player = contextHero->tempOwner;
sd.text = dialog;
sd.components = loadComponents(contextHero, rewardIndices);
getObject()->cb->showBlockingDialog(getObject(), &sd);
}
std::vector<Component> Rewardable::Interface::loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const
{
std::vector<Component> result;
if (rewardIndices.empty())
return result;
if (configuration.selectMode != Rewardable::SELECT_FIRST && rewardIndices.size() > 1)
{
for (auto index : rewardIndices)
result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
}
else
{
configuration.info.at(rewardIndices.front()).reward.loadComponents(result, contextHero);
}
return result;
}
void Rewardable::Interface::grantAllRewardsWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, bool markAsVisit) const
{
if (rewardIndices.empty())
return;
for (auto index : rewardIndices)
{
// TODO: Merge all rewards of same type, with single message?
grantRewardWithMessage(contextHero, index, false);
}
// Mark visited only after all rewards were processed
if(markAsVisit)
markAsVisited(contextHero);
}
void Rewardable::Interface::doHeroVisit(const CGHeroInstance *h) const
{
if(!wasVisitedBefore(h))
{
auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
bool objectRemovalPossible = false;
for(auto index : rewards)
{
if(configuration.info.at(index).reward.removeObject)
objectRemovalPossible = true;
}
logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
switch (rewards.size())
{
case 0: // no available rewards, e.g. visiting School of War without gold
{
auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
if (!emptyRewards.empty())
grantRewardWithMessage(h, emptyRewards[0], false);
else
logMod->warn("No applicable message for visiting empty object!");
break;
}
case 1: // one reward. Just give it with message
{
if (configuration.canRefuse)
selectRewardWithMessage(h, rewards, configuration.info.at(rewards.front()).message);
else
grantRewardWithMessage(h, rewards.front(), true);
break;
}
default: // multiple rewards. Act according to select mode
{
switch (configuration.selectMode) {
case Rewardable::SELECT_PLAYER: // player must select
selectRewardWithMessage(h, rewards, configuration.onSelect);
break;
case Rewardable::SELECT_FIRST: // give first available
if (configuration.canRefuse)
selectRewardWithMessage(h, { rewards.front() }, configuration.info.at(rewards.front()).message);
else
grantRewardWithMessage(h, rewards.front(), true);
break;
case Rewardable::SELECT_RANDOM: // give random
{
ui32 rewardIndex = *RandomGeneratorUtil::nextItem(rewards, getObject()->cb->getRandomGenerator());
if (configuration.canRefuse)
selectRewardWithMessage(h, { rewardIndex }, configuration.info.at(rewardIndex).message);
else
grantRewardWithMessage(h, rewardIndex, true);
break;
}
case Rewardable::SELECT_ALL: // grant all possible
grantAllRewardsWithMessage(h, rewards, true);
break;
}
break;
}
}
if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
markAsScouted(h);
}
else
{
logGlobal->debug("Revisiting already visited object");
if (!wasVisited(h->getOwner()))
markAsScouted(h);
auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
if (!visitedRewards.empty())
grantRewardWithMessage(h, visitedRewards[0], false);
else
logMod->warn("No applicable message for visiting already visited object!");
}
}
void Rewardable::Interface::onBlockingDialogAnswered(const CGHeroInstance * hero, int32_t answer) const
{
if (answer == 0)
return; //Player refused
if(answer > 0 && answer - 1 < configuration.info.size())
{
auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
markAsVisited(hero);
grantReward(list[answer - 1], hero);
}
else
{
throw std::runtime_error("Unhandled choice");
}
}
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VCMI_LIB_NAMESPACE_END