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vcmi/test/vcai/mock_ResourceManager.h

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/*
* mock_ResourceManager.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
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#pragma once
#include "gtest/gtest.h"
#include "../AI/VCAI/ResourceManager.h"
class ResourceManager;
class CPlayerSpecificInfoCallback;
class VCAI;
class ResourceManagerMock : public ResourceManager
{
friend struct ResourceManagerTest; //everything is public
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public:
using ResourceManager::ResourceManager;
//access protected members, TODO: consider other architecture?
void reserveResources(const TResources &res, Goals::TSubgoal goal = Goals::TSubgoal()) override;
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bool updateGoal(Goals::TSubgoal goal) override;
bool notifyGoalCompleted(Goals::TSubgoal goal) override;
};