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vcmi/docs/modders/Bonus/Bonus_Limiters.md

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## Predefined Limiters
The limiters take no parameters:
- SHOOTER_ONLY
- DRAGON_NATURE
- IS_UNDEAD
- CREATURE_NATIVE_TERRAIN
- CREATURE_FACTION
- SAME_FACTION
- CREATURES_ONLY
- OPPOSITE_SIDE
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Example:
``` javascript
"limiters" : [ "SHOOTER_ONLY" ]
```
## Customizable Limiters
### HAS_ANOTHER_BONUS_LIMITER
Parameters:
- Bonus type
- (optional) bonus subtype
- (optional) bonus sourceType and sourceId in struct
- example: (from Adele's bless):
``` javascript
"limiters" : [
{
"type" : "HAS_ANOTHER_BONUS_LIMITER",
"parameters" : [
"GENERAL_DAMAGE_PREMY",
1,
{
"type" : "SPELL_EFFECT",
"id" : "spell.bless"
}
]
}
],
```
### CREATURE_TYPE_LIMITER
Parameters:
- Creature id (string)
- (optional) include upgrades - default is false
### CREATURE_ALIGNMENT_LIMITER
Parameters:
- Alignment identifier
### CREATURE_LEVEL_LIMITER
If parameters is empty, level limiter works as CREATURES_ONLY limiter
Parameters:
- Minimal level
- Maximal level
### FACTION_LIMITER
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Parameters:
- Faction identifier
### CREATURE_TERRAIN_LIMITER
Parameters:
- Terrain identifier
Example:
``` javascript
"limiters": [ {
"type":"CREATURE_TYPE_LIMITER",
"parameters": [ "angel", true ]
} ],
```
``` javascript
"limiters" : [ {
"type" : "CREATURE_TERRAIN_LIMITER",
"parameters" : ["sand"]
} ]
```
### UNIT_ON_HEXES
Parameters:
- List of affected battlefield hexes
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## Aggregate Limiters
The following limiters must be specified as the first element of a list,
and operate on the remaining limiters in that list:
- allOf (default when no aggregate limiter is specified)
- anyOf
- noneOf
Example:
``` javascript
"limiters" : [
"noneOf",
"IS_UNDEAD",
{
"type" : "HAS_ANOTHER_BONUS_LIMITER",
"parameters" : [ "SIEGE_WEAPON" ]
}
]
```