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48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
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/*
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* SThievesGuildInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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#include "InfoAboutArmy.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct DLL_LINKAGE SThievesGuildInfo
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{
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std::vector<PlayerColor> playerColors; //colors of players that are in-game
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std::vector< std::vector< PlayerColor > > numOfTowns, numOfHeroes, gold, woodOre, mercSulfCrystGems, obelisks, artifacts, army, income; // [place] -> [colours of players]
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std::map<PlayerColor, InfoAboutHero> colorToBestHero; //maps player's color to his best heros'
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std::map<PlayerColor, EAiTactic::EAiTactic> personality; // color to personality // ai tactic
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std::map<PlayerColor, si32> bestCreature; // color to ID // id or -1 if not known
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// template <typename Handler> void serialize(Handler &h, const int version)
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// {
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// h & playerColors;
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// h & numOfTowns;
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// h & numOfHeroes;
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// h & gold;
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// h & woodOre;
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// h & mercSulfCrystGems;
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// h & obelisks;
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// h & artifacts;
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// h & army;
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// h & income;
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// h & colorToBestHero;
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// h & personality;
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// h & bestCreature;
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// }
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};
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VCMI_LIB_NAMESPACE_END
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