Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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/*
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* api/Spell.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Spell.h"
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#include "Registry.h"
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#include "../LuaStack.h"
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#include "../LuaCallWrapper.h"
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2022-08-15 13:38:17 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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namespace scripting
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{
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namespace api
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{
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using ::spells::Spell;
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VCMI_REGISTER_CORE_SCRIPT_API(SpellProxy, "Spell");
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//TODO:calculateDamage,forEachSchool
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const std::vector<SpellProxy::CustomRegType> SpellProxy::REGISTER_CUSTOM =
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{
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2021-02-16 16:07:30 +02:00
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{"getIconIndex", LuaMethodWrapper<Spell, decltype(&Entity::getIconIndex), &Entity::getIconIndex>::invoke, false},
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{"getIndex", LuaMethodWrapper<Spell, decltype(&Entity::getIndex), &Entity::getIndex>::invoke, false},
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{"getJsonKey", LuaMethodWrapper<Spell, decltype(&Entity::getJsonKey), &Entity::getJsonKey>::invoke, false},
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2023-02-01 21:25:09 +02:00
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{"getName", LuaMethodWrapper<Spell, decltype(&Entity::getNameTranslated), &Entity::getNameTranslated>::invoke, false},
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2021-02-16 16:07:30 +02:00
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{"isAdventure", LuaMethodWrapper<Spell, decltype(&Spell::isAdventure), &Spell::isAdventure>::invoke, false},
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{"isCombat", LuaMethodWrapper<Spell, decltype(&Spell::isCombat), &Spell::isCombat>::invoke, false},
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{"isCreatureAbility", LuaMethodWrapper<Spell, decltype(&Spell::isCreatureAbility), &Spell::isCreatureAbility>::invoke, false},
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{"isPositive", LuaMethodWrapper<Spell, decltype(&Spell::isPositive), &Spell::isPositive>::invoke, false},
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{"isNegative", LuaMethodWrapper<Spell, decltype(&Spell::isNegative), &Spell::isNegative>::invoke, false},
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{"isNeutral", LuaMethodWrapper<Spell, decltype(&Spell::isNeutral), &Spell::isNeutral>::invoke, false},
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{"isDamage", LuaMethodWrapper<Spell, decltype(&Spell::isDamage), &Spell::isDamage>::invoke, false},
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{"isOffensive", LuaMethodWrapper<Spell, decltype(&Spell::isOffensive), &Spell::isOffensive>::invoke, false},
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{"isSpecial", LuaMethodWrapper<Spell, decltype(&Spell::isSpecial), &Spell::isSpecial>::invoke, false},
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{"getCost", LuaMethodWrapper<Spell, decltype(&Spell::getCost), &Spell::getCost>::invoke, false},
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{"getBasePower", LuaMethodWrapper<Spell, decltype(&Spell::getBasePower), &Spell::getBasePower>::invoke, false},
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{"getLevelPower", LuaMethodWrapper<Spell, decltype(&Spell::getLevelPower), &Spell::getLevelPower>::invoke, false},
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2023-02-01 21:25:09 +02:00
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{"getLevelDescription", LuaMethodWrapper<Spell, decltype(&Spell::getDescriptionTranslated), &Spell::getDescriptionTranslated>::invoke, false},
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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};
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}
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}
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2022-08-15 13:38:17 +02:00
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VCMI_LIB_NAMESPACE_END
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