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vcmi/client/widgets/CComponent.cpp

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#include "StdInc.h"
#include "CComponent.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CCursorHandler.h"
#include "CAnimation.h"
#include "../CMessage.h"
#include "../CGameInfo.h"
#include "../windows/CAdvmapInterface.h"
#include "../../lib/CArtHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/CSpellHandler.h"
#include "../../lib/CGeneralTextHandler.h"
/*
* CComponent.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize):
image(nullptr),
perDay(false)
{
addUsedEvents(RCLICK);
init(Type, Subtype, Val, imageSize);
}
CComponent::CComponent(const Component &c):
image(nullptr),
perDay(false)
{
addUsedEvents(RCLICK);
if(c.id == Component::RESOURCE && c.when==-1)
perDay = true;
init((Etype)c.id,c.subtype,c.val, large);
}
void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
compType = Type;
subtype = Subtype;
val = Val;
size = imageSize;
assert(compType < typeInvalid);
assert(size < sizeInvalid);
setSurface(getFileName()[size], getIndex());
pos.w = image->pos.w;
pos.h = image->pos.h;
EFonts font = FONT_SMALL;
if (imageSize < small)
font = FONT_TINY; //other sizes?
pos.h += 4; //distance between text and image
std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(80, pos.w), font);
for(auto & line : textLines)
{
int height = graphics->fonts[font]->getLineHeight();
auto label = new CLabel(pos.w/2, pos.h + height/2, font, CENTER, Colors::WHITE, line);
pos.h += height;
if (label->pos.w > pos.w)
{
pos.x -= (label->pos.w - pos.w)/2;
pos.w = label->pos.w;
}
}
}
const std::vector<std::string> CComponent::getFileName()
{
static const std::string primSkillsArr [] = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"};
static const std::string secSkillsArr [] = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"};
static const std::string resourceArr [] = {"SMALRES", "RESOURCE", "RESOUR82", "RESOUR82"};
static const std::string creatureArr [] = {"CPRSMALL", "CPRSMALL", "TWCRPORT", "TWCRPORT"};
static const std::string artifactArr[] = {"Artifact", "Artifact", "Artifact", "Artifact"};
static const std::string spellsArr [] = {"SpellInt", "SpellInt", "SPELLSCR", "SPELLSCR"};
static const std::string moraleArr [] = {"IMRL22", "IMRL30", "IMRL42", "imrl82"};
static const std::string luckArr [] = {"ILCK22", "ILCK30", "ILCK42", "ilck82"};
static const std::string heroArr [] = {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"};
static const std::string flagArr [] = {"CREST58", "CREST58", "CREST58", "CREST58"};
auto gen = [](const std::string * arr)
{
return std::vector<std::string>(arr, arr + 4);
};
switch(compType)
{
case primskill: return gen(primSkillsArr);
case secskill: return gen(secSkillsArr);
case resource: return gen(resourceArr);
case creature: return gen(creatureArr);
case artifact: return gen(artifactArr);
case experience: return gen(primSkillsArr);
case spell: return gen(spellsArr);
case morale: return gen(moraleArr);
case luck: return gen(luckArr);
case building: return std::vector<std::string>(4, CGI->townh->factions[subtype]->town->clientInfo.buildingsIcons);
case hero: return gen(heroArr);
case flag: return gen(flagArr);
}
assert(0);
return std::vector<std::string>();
}
size_t CComponent::getIndex()
{
switch(compType)
{
case primskill: return subtype;
case secskill: return subtype*3 + 3 + val - 1;
case resource: return subtype;
case creature: return CGI->creh->creatures[subtype]->iconIndex;
case artifact: return CGI->arth->artifacts[subtype]->iconIndex;
case experience: return 4;
case spell: return subtype;
case morale: return val+3;
case luck: return val+3;
case building: return val;
case hero: return subtype;
case flag: return subtype;
}
assert(0);
return 0;
}
std::string CComponent::getDescription()
{
switch (compType)
{
case primskill: return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill
: CGI->generaltexth->allTexts[149]; //mana
case secskill: return CGI->generaltexth->skillInfoTexts[subtype][val-1];
case resource: return CGI->generaltexth->allTexts[242];
case creature: return "";
case artifact: return CGI->arth->artifacts[subtype]->Description();
case experience: return CGI->generaltexth->allTexts[241];
case spell: return CGI->spellh->objects[subtype]->getLevelInfo(val).description;
case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
case building: return CGI->townh->factions[subtype]->town->buildings[BuildingID(val)]->Description();
case hero: return "";
case flag: return "";
}
assert(0);
return "";
}
std::string CComponent::getSubtitle()
{
if (!perDay)
return getSubtitleInternal();
std::string ret = CGI->generaltexth->allTexts[3];
boost::replace_first(ret, "%d", getSubtitleInternal());
return ret;
}
std::string CComponent::getSubtitleInternal()
{
//FIXME: some of these are horrible (e.g creature)
switch(compType)
{
case primskill: return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype];
case resource: return boost::lexical_cast<std::string>(val);
case creature: return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
case artifact: return CGI->arth->artifacts[subtype]->Name();
case experience:
{
if (subtype == 1) //+1 level - tree of knowledge
{
std::string level = CGI->generaltexth->allTexts[442];
boost::replace_first(level, "1", boost::lexical_cast<std::string>(val));
return level;
}
else
return boost::lexical_cast<std::string>(val); //amount of experience OR level required for seer hut;
}
case spell: return CGI->spellh->objects[subtype]->name;
case morale: return "";
case luck: return "";
case building: return CGI->townh->factions[subtype]->town->buildings[BuildingID(val)]->Name();
case hero: return "";
case flag: return CGI->generaltexth->capColors[subtype];
}
assert(0);
return "";
}
void CComponent::setSurface(std::string defName, int imgPos)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
vstd::clear_pointer(image);
image = new CAnimImage(defName, imgPos);
}
void CComponent::clickRight(tribool down, bool previousState)
{
if(!getDescription().empty())
adventureInt->handleRightClick(getDescription(), down);
}
void CSelectableComponent::clickLeft(tribool down, bool previousState)
{
if (down)
{
if(onSelect)
onSelect();
}
}
void CSelectableComponent::init()
{
selected = false;
}
CSelectableComponent::CSelectableComponent(const Component &c, std::function<void()> OnSelect):
CComponent(c),onSelect(OnSelect)
{
type |= REDRAW_PARENT;
addUsedEvents(LCLICK | KEYBOARD);
init();
}
CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, std::function<void()> OnSelect):
CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
{
type |= REDRAW_PARENT;
addUsedEvents(LCLICK | KEYBOARD);
init();
}
void CSelectableComponent::select(bool on)
{
if(on != selected)
{
selected = on;
redraw();
}
}
void CSelectableComponent::showAll(SDL_Surface * to)
{
CComponent::showAll(to);
if(selected)
{
CSDL_Ext::drawBorder(to, Rect::around(image->pos), int3(239,215,123));
}
}
void CComponentBox::selectionChanged(CSelectableComponent * newSelection)
{
if (newSelection == selected)
return;
if (selected)
selected->select(false);
selected = newSelection;
if (onSelect)
onSelect(selectedIndex());
if (selected)
selected->select(true);
}
int CComponentBox::selectedIndex()
{
if (selected)
return std::find(components.begin(), components.end(), selected) - components.begin();
return -1;
}
Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
{
int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
}
int CComponentBox::getDistance(CComponent *left, CComponent *right)
{
static const int betweenImagesMin = 20;
static const int betweenSubtitlesMin = 10;
int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
int subtitlesOffset = leftSubtitle + rightSubtitle;
return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
}
void CComponentBox::placeComponents(bool selectable)
{
static const int betweenRows = 22;
OBJ_CONSTRUCTION_CAPTURING_ALL;
if (components.empty())
return;
//prepare components
for(auto & comp : components)
{
addChild(comp);
comp->moveTo(Point(pos.x, pos.y));
}
struct RowData
{
size_t comps;
int width;
int height;
RowData (size_t Comps, int Width, int Height):
comps(Comps), width (Width), height (Height){};
};
std::vector<RowData> rows;
rows.push_back (RowData (0,0,0));
//split components in rows
CComponent * prevComp = nullptr;
for(CComponent * comp : components)
{
//make sure that components are smaller than our width
//assert(pos.w == 0 || pos.w < comp->pos.w);
const int distance = prevComp ? getDistance(prevComp, comp) : 0;
//start next row
if ((pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w) // row is full
|| rows.back().comps >= 4) // no more than 4 comps per row
{
prevComp = nullptr;
rows.push_back (RowData (0,0,0));
}
if (prevComp)
rows.back().width += distance;
rows.back().comps++;
rows.back().width += comp->pos.w;
vstd::amax(rows.back().height, comp->pos.h);
prevComp = comp;
}
if (pos.w == 0)
{
for(auto & row : rows)
vstd::amax(pos.w, row.width);
}
int height = (rows.size() - 1) * betweenRows;
for(auto & row : rows)
height += row.height;
//assert(pos.h == 0 || pos.h < height);
if (pos.h == 0)
pos.h = height;
auto iter = components.begin();
int currentY = (pos.h - height) / 2;
//move components to their positions
for (auto & rows_row : rows)
{
// amount of free space we may add on each side of every component
int freeSpace = (pos.w - rows_row.width) / (rows_row.comps * 2);
prevComp = nullptr;
int currentX = 0;
for (size_t col = 0; col < rows_row.comps; col++)
{
currentX += freeSpace;
if (prevComp)
{
if (selectable)
{
Point orPos = Point(currentX - freeSpace, currentY) + getOrTextPos(prevComp, *iter);
new CLabel(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[4]);
}
currentX += getDistance(prevComp, *iter);
}
(*iter)->moveBy(Point(currentX, currentY));
currentX += (*iter)->pos.w;
currentX += freeSpace;
prevComp = *(iter++);
}
currentY += rows_row.height + betweenRows;
}
}
CComponentBox::CComponentBox(CComponent * _components, Rect position):
components(1, _components),
selected(nullptr)
{
type |= REDRAW_PARENT;
pos = position + pos;
placeComponents(false);
}
CComponentBox::CComponentBox(std::vector<CComponent *> _components, Rect position):
components(_components),
selected(nullptr)
{
type |= REDRAW_PARENT;
pos = position + pos;
placeComponents(false);
}
CComponentBox::CComponentBox(std::vector<CSelectableComponent *> _components, Rect position, std::function<void(int newID)> _onSelect):
components(_components.begin(), _components.end()),
selected(nullptr),
onSelect(_onSelect)
{
type |= REDRAW_PARENT;
pos = position + pos;
placeComponents(true);
assert(!components.empty());
int key = SDLK_1;
for(auto & comp : _components)
{
comp->onSelect = boost::bind(&CComponentBox::selectionChanged, this, comp);
comp->assignedKeys.insert(key++);
}
selectionChanged(_components.front());
}