2024-07-14 19:06:39 +02:00
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/*
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2024-07-22 21:09:57 +02:00
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* towneventdialog.cpp, part of VCMI engine
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2024-07-14 19:06:39 +02:00
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "../StdInc.h"
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#include "townbuildingswidget.h"
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2024-07-22 21:09:57 +02:00
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#include "towneventdialog.h"
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#include "ui_towneventdialog.h"
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#include "../../lib/constants/NumericConstants.h"
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#include "../../lib/constants/StringConstants.h"
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TownEventDialog::TownEventDialog(CGTownInstance & t, QListWidgetItem * item, QWidget * parent) :
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QDialog(parent),
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ui(new Ui::TownEventDialog),
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town(t),
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townEventListItem(item)
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{
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ui->setupUi(this);
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ui->buildingsTree->setModel(&buildingsModel);
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params = townEventListItem->data(Qt::UserRole).toMap();
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ui->eventFirstOccurrence->setMinimum(1);
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ui->eventFirstOccurrence->setMaximum(999);
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ui->eventRepeatAfter->setMaximum(999);
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ui->eventNameText->setText(params.value("name").toString());
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ui->eventMessageText->setPlainText(params.value("message").toString());
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ui->eventAffectsCpu->setChecked(params.value("computerAffected").toBool());
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ui->eventAffectsHuman->setChecked(params.value("humanAffected").toBool());
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ui->eventFirstOccurrence->setValue(params.value("firstOccurrence").toInt()+1);
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ui->eventRepeatAfter->setValue(params.value("nextOccurrence").toInt());
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initPlayers();
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initResources();
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initBuildings();
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initCreatures();
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}
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TownEventDialog::~TownEventDialog()
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{
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delete ui;
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}
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void TownEventDialog::initPlayers()
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{
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for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
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{
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bool isAffected = (1 << i) & params.value("players").toInt();
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auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[i]));
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item->setData(Qt::UserRole, QVariant::fromValue(i));
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item->setCheckState(isAffected ? Qt::Checked : Qt::Unchecked);
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ui->playersAffected->addItem(item);
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}
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}
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void TownEventDialog::initResources()
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{
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ui->resourcesTable->setRowCount(GameConstants::RESOURCE_QUANTITY);
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auto resourcesMap = params.value("resources").toMap();
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for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
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{
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auto name = QString::fromStdString(GameConstants::RESOURCE_NAMES[i]);
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int val = resourcesMap.value(name).toInt();
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ui->resourcesTable->setItem(i, 0, new QTableWidgetItem(name));
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QSpinBox * edit = new QSpinBox(ui->resourcesTable);
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edit->setMaximum(i == GameResID::GOLD ? 999999 : 999);
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edit->setMinimum(i == GameResID::GOLD ? -999999 : -999);
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edit->setSingleStep(i == GameResID::GOLD ? 100 : 1);
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edit->setValue(val);
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ui->resourcesTable->setCellWidget(i, 1, edit);
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}
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}
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void TownEventDialog::initBuildings()
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{
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auto * ctown = town.town;
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if (!ctown)
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ctown = VLC->townh->randomTown;
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if (!ctown)
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throw std::runtime_error("No Town defined for type selected");
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auto allBuildings = ctown->getAllBuildings();
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while (!allBuildings.empty())
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{
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addBuilding(*ctown, *allBuildings.begin(), allBuildings);
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}
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ui->buildingsTree->resizeColumnToContents(0);
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connect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEventDialog::onItemChanged);
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}
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QStandardItem * TownEventDialog::addBuilding(const CTown& ctown, BuildingID buildingId, std::set<si32>& remaining)
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{
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auto bId = buildingId.num;
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const CBuilding * building = ctown.buildings.at(buildingId);
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if (!building)
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{
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remaining.erase(bId);
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return nullptr;
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}
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QString name = QString::fromStdString(building->getNameTranslated());
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if (name.isEmpty())
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name = QString::fromStdString(defaultBuildingIdConversion(buildingId));
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QList<QStandardItem *> checks;
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checks << new QStandardItem(name);
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checks.back()->setData(bId, Qt::UserRole);
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checks << new QStandardItem;
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checks.back()->setCheckable(true);
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checks.back()->setCheckState(params["buildings"].toList().contains(bId) ? Qt::Checked : Qt::Unchecked);
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checks.back()->setData(bId, Qt::UserRole);
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if (building->getBase() == buildingId)
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{
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buildingsModel.appendRow(checks);
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}
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else
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{
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QStandardItem * parent = getBuildingParentFromTreeModel(building, buildingsModel);
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if (!parent)
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parent = addBuilding(ctown, building->upgrade.getNum(), remaining);
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if (!parent)
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{
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remaining.erase(bId);
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return nullptr;
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}
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parent->appendRow(checks);
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}
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remaining.erase(bId);
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return checks.front();
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}
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void TownEventDialog::initCreatures()
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{
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auto creatures = params.value("creatures").toList();
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auto * ctown = town.town;
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for (int i = 0; i < 7; ++i)
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{
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QString creatureNames;
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if (!ctown)
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{
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creatureNames.append(tr("Creature level %1 / Creature level %1 Upgrade").arg(i + 1));
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}
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else
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{
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auto creaturesOnLevel = ctown->creatures.at(i);
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for (auto& creature : creaturesOnLevel)
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{
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auto cre = VLC->creatures()->getById(creature);
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auto creatureName = QString::fromStdString(cre->getNameSingularTranslated());
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creatureNames.append(creatureNames.isEmpty() ? creatureName : " / " + creatureName);
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}
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}
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auto * item = new QTableWidgetItem();
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item->setFlags(item->flags() & ~Qt::ItemIsEditable);
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item->setText(creatureNames);
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ui->creaturesTable->setItem(i, 0, item);
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auto creatureNumber = creatures.size() > i ? creatures.at(i).toInt() : 0;
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QSpinBox* edit = new QSpinBox(ui->creaturesTable);
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edit->setValue(creatureNumber);
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edit->setMaximum(999999);
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ui->creaturesTable->setCellWidget(i, 1, edit);
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}
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ui->creaturesTable->resizeColumnToContents(0);
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}
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void TownEventDialog::on_TownEventDialog_finished(int result)
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{
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QVariantMap descriptor;
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descriptor["name"] = ui->eventNameText->text();
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descriptor["message"] = ui->eventMessageText->toPlainText();
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descriptor["humanAffected"] = QVariant::fromValue(ui->eventAffectsHuman->isChecked());
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descriptor["computerAffected"] = QVariant::fromValue(ui->eventAffectsCpu->isChecked());
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descriptor["firstOccurrence"] = QVariant::fromValue(ui->eventFirstOccurrence->value()-1);
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descriptor["nextOccurrence"] = QVariant::fromValue(ui->eventRepeatAfter->value());
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descriptor["players"] = playersToVariant();
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descriptor["resources"] = resourcesToVariant();
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descriptor["buildings"] = buildingsToVariant();
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descriptor["creatures"] = creaturesToVariant();
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townEventListItem->setData(Qt::UserRole, descriptor);
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auto itemText = tr("Day %1 - %2").arg(ui->eventFirstOccurrence->value(), 3).arg(ui->eventNameText->text());
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townEventListItem->setText(itemText);
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}
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QVariant TownEventDialog::playersToVariant()
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{
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int players = 0;
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for (int i = 0; i < ui->playersAffected->count(); ++i)
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{
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auto * item = ui->playersAffected->item(i);
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if (item->checkState() == Qt::Checked)
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players |= 1 << i;
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}
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return QVariant::fromValue(players);
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}
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QVariantMap TownEventDialog::resourcesToVariant()
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{
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auto res = townEventListItem->data(Qt::UserRole).toMap().value("resources").toMap();
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for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
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{
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auto * itemType = ui->resourcesTable->item(i, 0);
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auto * itemQty = static_cast<QSpinBox *> (ui->resourcesTable->cellWidget(i, 1));
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res[itemType->text()] = QVariant::fromValue(itemQty->value());
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}
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return res;
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}
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QVariantList TownEventDialog::buildingsToVariant()
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{
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auto buildings = getBuildingVariantsFromModel(buildingsModel, 1, Qt::Checked);
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QVariantList buildingsList(buildings.begin(), buildings.end());
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return buildingsList;
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}
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QVariantList TownEventDialog::creaturesToVariant()
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{
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QVariantList creaturesList;
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for (int i = 0; i < 7; ++i)
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{
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auto * item = static_cast<QSpinBox *>(ui->creaturesTable->cellWidget(i, 1));
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creaturesList.push_back(item->value());
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}
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return creaturesList;
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}
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void TownEventDialog::on_okButton_clicked()
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{
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close();
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}
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void TownEventDialog::setRowColumnCheckState(QStandardItem * item, int column, Qt::CheckState checkState) {
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auto sibling = item->model()->sibling(item->row(), column, item->index());
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buildingsModel.itemFromIndex(sibling)->setCheckState(checkState);
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}
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void TownEventDialog::onItemChanged(QStandardItem * item)
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{
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disconnect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEventDialog::onItemChanged);
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auto rowFirstColumnIndex = item->model()->sibling(item->row(), 0, item->index());
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QStandardItem * nextRow = buildingsModel.itemFromIndex(rowFirstColumnIndex);
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if (item->checkState() == Qt::Checked) {
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while (nextRow) {
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setRowColumnCheckState(nextRow,item->column(), Qt::Checked);
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nextRow = nextRow->parent();
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}
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}
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else if (item->checkState() == Qt::Unchecked) {
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std::vector<QStandardItem *> stack;
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stack.push_back(nextRow);
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while (!stack.empty()) {
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nextRow = stack.back();
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stack.pop_back();
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setRowColumnCheckState(nextRow, item->column(), Qt::Unchecked);
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if (nextRow->hasChildren()) {
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for (int i = 0; i < nextRow->rowCount(); ++i) {
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stack.push_back(nextRow->child(i, 0));
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}
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}
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}
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}
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connect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEventDialog::onItemChanged);
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}
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