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vcmi/client/mainmenu/CHighScoreScreen.h

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/*
* CHighScoreScreen.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../windows/CWindowObject.h"
class CButton;
class CLabel;
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class CMultiLineLabel;
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class CAnimImage;
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class CTextInput;
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class TransparentFilledRectangle;
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class HighScoreParameter
{
public:
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int difficulty;
int day;
int townAmount;
bool usedCheat;
bool hasGrail;
bool allDefeated;
std::string campaign;
std::string land;
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};
class HighScoreCalculation
{
public:
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std::vector<HighScoreParameter> parameters = std::vector<HighScoreParameter>();
bool isCampaign = false;
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auto calculate();
static CreatureID getCreatureForPoints(int points, bool campaign);
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};
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class CHighScoreScreen : public CWindowObject
{
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public:
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enum HighScorePage { SCENARIO, CAMPAIGN };
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private:
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void addButtons();
void addHighScores();
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void buttonCampaignClick();
void buttonScenarioClick();
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void buttonResetClick();
void buttonExitClick();
void showPopupWindow(const Point & cursorPosition) override;
HighScorePage highscorepage;
std::shared_ptr<CPicture> background;
std::vector<std::shared_ptr<CButton>> buttons;
std::vector<std::shared_ptr<CLabel>> texts;
std::vector<std::shared_ptr<CAnimImage>> images;
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const int screenRows = 11;
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int highlighted;
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public:
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CHighScoreScreen(HighScorePage highscorepage = HighScorePage::SCENARIO, int highlighted = -1);
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};
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class CHighScoreInput : public CWindowObject
{
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std::shared_ptr<CMultiLineLabel> text;
std::shared_ptr<CButton> buttonOk;
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std::shared_ptr<CButton> buttonCancel;
std::shared_ptr<CGStatusBar> statusBar;
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std::shared_ptr<CTextInput> textInput;
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std::function<void(std::string text)> ready;
void okay();
void abort();
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public:
CHighScoreInput(std::function<void(std::string text)> readyCB);
};
class CHighScoreInputScreen : public CWindowObject
{
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std::vector<std::shared_ptr<CMultiLineLabel>> texts;
std::shared_ptr<CHighScoreInput> input;
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std::shared_ptr<TransparentFilledRectangle> background;
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std::string video;
bool won;
HighScoreCalculation calc;
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public:
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CHighScoreInputScreen(bool won, HighScoreCalculation calc);
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int addEntry(std::string text);
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void show(Canvas & to) override;
void activate() override;
void deactivate() override;
void clickPressed(const Point & cursorPosition) override;
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void keyPressed(EShortcut key) override;
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};