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vcmi/AI/Nullkiller2/Goals/CompleteQuest.cpp

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/*
* CompleteQuest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "../../../lib/GameLibrary.h"
#include "../../../lib/mapObjects/CQuest.h"
#include "../../../lib/texts/CGeneralTextHandler.h"
#include "../AIGateway.h"
#include "../Behaviors/CaptureObjectsBehavior.h"
#include "CompleteQuest.h"
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namespace NK2AI
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{
using namespace Goals;
bool isKeyMaster(const QuestInfo & q, CCallback & cc)
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{
const auto * const object = q.getObject(&cc);
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return object && (object->ID == Obj::BORDER_GATE || object->ID == Obj::BORDERGUARD);
}
std::string CompleteQuest::toString() const
{
return "Complete quest " + questToString();
}
TGoalVec CompleteQuest::decompose(const Nullkiller * aiNk) const
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{
if(isKeyMaster(q, *aiNk->cc))
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{
return missionKeymaster(aiNk);
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}
logAi->debug("Trying to realize quest: %s", questToString());
const auto quest = q.getQuest(aiNk->cc.get());
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if(!quest->mission.artifacts.empty())
return missionArt(aiNk);
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if(!quest->mission.heroes.empty())
return missionHero(aiNk);
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if(!quest->mission.creatures.empty())
return missionArmy(aiNk);
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if(quest->mission.resources.nonZero())
return missionResources(aiNk);
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if(quest->killTarget != ObjectInstanceID::NONE)
return missionDestroyObj(aiNk);
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for(auto & s : quest->mission.primary)
if(s)
return missionIncreasePrimaryStat(aiNk);
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if(quest->mission.heroLevel > 0)
return missionLevel(aiNk);
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return TGoalVec();
}
bool CompleteQuest::operator==(const CompleteQuest & other) const
{
if(isKeyMaster(q, cc))
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{
return isKeyMaster(other.q, cc) && q.getObject(&cc)->subID == other.q.getObject(&cc)->subID;
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}
else if(isKeyMaster(other.q, cc))
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{
return false;
}
return q.getQuest(&cc) == other.q.getQuest(&cc);
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}
uint64_t CompleteQuest::getHash() const
{
if(isKeyMaster(q, cc))
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{
return q.getObject(&cc)->subID;
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}
return q.getObject(&cc)->id.getNum();
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}
std::string CompleteQuest::questToString() const
{
if(isKeyMaster(q, cc))
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{
return "find " + LIBRARY->generaltexth->tentColors[q.getObject(&cc)->subID] + " keymaster tent";
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}
if(q.getQuest(&cc)->questName == CQuest::missionName(EQuestMission::NONE))
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return "inactive quest";
MetaString ms;
q.getQuest(&cc)->getRolloverText(&cc, ms, false);
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return ms.toString();
}
TGoalVec CompleteQuest::tryCompleteQuest(const Nullkiller * aiNk) const
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{
auto paths = aiNk->pathfinder->getPathInfo(q.getObject(aiNk->cc.get())->visitablePos());
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vstd::erase_if(
paths,
[&](const AIPath & path) -> bool
{
return !q.getQuest(aiNk->cc.get())->checkQuest(path.targetHero);
}
);
return CaptureObjectsBehavior::getVisitGoals(paths, aiNk, q.getObject(aiNk->cc.get()));
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}
TGoalVec CompleteQuest::missionArt(const Nullkiller * aiNk) const
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{
TGoalVec solutions = tryCompleteQuest(aiNk);
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if(!solutions.empty())
return solutions;
CaptureObjectsBehavior findArts;
for(auto art : q.getQuest(aiNk->cc.get())->mission.artifacts)
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{
solutions.push_back(sptr(CaptureObjectsBehavior().ofType(Obj::ARTIFACT, art.getNum())));
}
return solutions;
}
TGoalVec CompleteQuest::missionHero(const Nullkiller * aiNk) const
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{
TGoalVec solutions = tryCompleteQuest(aiNk);
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if(solutions.empty())
{
//rule of a thumb - quest heroes usually are locked in prisons
solutions.push_back(sptr(CaptureObjectsBehavior().ofType(Obj::PRISON)));
}
return solutions;
}
TGoalVec CompleteQuest::missionArmy(const Nullkiller * aiNk) const
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{
auto paths = aiNk->pathfinder->getPathInfo(q.getObject(aiNk->cc.get())->visitablePos());
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vstd::erase_if(
paths,
[&](const AIPath & path) -> bool
{
return !CQuest::checkMissionArmy(q.getQuest(aiNk->cc.get()), path.heroArmy);
}
);
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return CaptureObjectsBehavior::getVisitGoals(paths, aiNk, q.getObject(aiNk->cc.get()));
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}
TGoalVec CompleteQuest::missionIncreasePrimaryStat(const Nullkiller * aiNk) const
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{
return tryCompleteQuest(aiNk);
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}
TGoalVec CompleteQuest::missionLevel(const Nullkiller * aiNk) const
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{
return tryCompleteQuest(aiNk);
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}
TGoalVec CompleteQuest::missionKeymaster(const Nullkiller * aiNk) const
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{
if(isObjectPassable(aiNk, q.getObject(aiNk->cc.get())))
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{
return CaptureObjectsBehavior(q.getObject(aiNk->cc.get())).decompose(aiNk);
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}
else
{
return CaptureObjectsBehavior().ofType(Obj::KEYMASTER, q.getObject(aiNk->cc.get())->subID).decompose(aiNk);
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}
}
TGoalVec CompleteQuest::missionResources(const Nullkiller * aiNk) const
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{
TGoalVec solutions = tryCompleteQuest(aiNk);
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return solutions;
}
TGoalVec CompleteQuest::missionDestroyObj(const Nullkiller * aiNk) const
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{
const auto obj = aiNk->cc->getObj(q.getQuest(aiNk->cc.get())->killTarget);
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if(!obj)
return CaptureObjectsBehavior(q.getObject(aiNk->cc.get())).decompose(aiNk);
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const auto relations = aiNk->cc->getPlayerRelations(aiNk->playerID, obj->tempOwner);
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//if(relations == PlayerRelations::SAME_PLAYER)
//{
// auto heroToProtect = cb->getHero(obj->id);
// //solutions.push_back(sptr(GatherArmy().sethero(heroToProtect)));
//}
//else
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if(relations == PlayerRelations::ENEMIES)
{
return CaptureObjectsBehavior(obj).decompose(aiNk);
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}
return TGoalVec();
}
}