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vcmi/AI/Nullkiller/Engine/Nullkiller.h

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/*
* Nullkiller.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "PriorityEvaluator.h"
#include "DangerHitMapAnalyzer.h"
#include "../Goals/AbstractGoal.h"
#include "../Behaviors/Behavior.h"
class Nullkiller
{
private:
std::unique_ptr<PriorityEvaluator> priorityEvaluator;
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const CGHeroInstance * activeHero;
std::set<const CGHeroInstance *> lockedHeroes;
public:
std::unique_ptr<DangerHitMapAnalyzer> dangerHitMap;
Nullkiller();
void makeTurn();
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bool isActive(const CGHeroInstance * hero) const { return activeHero == hero; }
bool isHeroLocked(const CGHeroInstance * hero) const { return vstd::contains(lockedHeroes, hero); }
void setActive(const CGHeroInstance * hero) { activeHero = hero; }
void lockHero(const CGHeroInstance * hero) { lockedHeroes.insert(hero); }
void unlockHero(const CGHeroInstance * hero) { lockedHeroes.erase(hero); }
bool canMove(const CGHeroInstance * hero) { return hero->movement; }
private:
void resetAiState();
void updateAiState();
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Goals::TSubgoal choseBestTask(std::shared_ptr<Behavior> behavior) const;
Goals::TSubgoal choseBestTask(Goals::TGoalVec & tasks) const;
};