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vcmi/lib/pathfinder/PathfinderOptions.cpp

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/*
* CPathfinder.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "PathfinderOptions.h"
#include "../gameState/CGameState.h"
#include "../IGameSettings.h"
#include "../VCMI_Lib.h"
#include "NodeStorage.h"
#include "PathfindingRules.h"
#include "CPathfinder.h"
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VCMI_LIB_NAMESPACE_BEGIN
PathfinderOptions::PathfinderOptions(const CGameInfoCallback * cb)
: useFlying(true)
, useWaterWalking(true)
, ignoreGuards(cb->getSettings().getBoolean(EGameSettings::PATHFINDER_IGNORE_GUARDS))
, useEmbarkAndDisembark(cb->getSettings().getBoolean(EGameSettings::PATHFINDER_USE_BOAT))
, useTeleportTwoWay(cb->getSettings().getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY))
, useTeleportOneWay(cb->getSettings().getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE))
, useTeleportOneWayRandom(cb->getSettings().getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM))
, useTeleportWhirlpool(cb->getSettings().getBoolean(EGameSettings::PATHFINDER_USE_WHIRLPOOL))
, originalFlyRules(cb->getSettings().getBoolean(EGameSettings::PATHFINDER_ORIGINAL_FLY_RULES))
, useCastleGate(false)
, lightweightFlyingMode(false)
, oneTurnSpecialLayersLimit(true)
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, turnLimit(std::numeric_limits<uint8_t>::max())
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, canUseCast(false)
, allowLayerTransitioningAfterBattle(false)
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, forceUseTeleportWhirlpool(false)
{
}
PathfinderConfig::PathfinderConfig(std::shared_ptr<INodeStorage> nodeStorage, const CGameInfoCallback * callback, std::vector<std::shared_ptr<IPathfindingRule>> rules):
nodeStorage(std::move(nodeStorage)),
rules(std::move(rules)),
options(callback)
{
}
std::vector<std::shared_ptr<IPathfindingRule>> SingleHeroPathfinderConfig::buildRuleSet()
{
return std::vector<std::shared_ptr<IPathfindingRule>>{
std::make_shared<LayerTransitionRule>(),
std::make_shared<DestinationActionRule>(),
std::make_shared<MovementToDestinationRule>(),
std::make_shared<MovementCostRule>(),
std::make_shared<MovementAfterDestinationRule>()
};
}
SingleHeroPathfinderConfig::~SingleHeroPathfinderConfig() = default;
SingleHeroPathfinderConfig::SingleHeroPathfinderConfig(CPathsInfo & out, CGameState * gs, const CGHeroInstance * hero)
: PathfinderConfig(std::make_shared<NodeStorage>(out, hero), gs, buildRuleSet())
{
pathfinderHelper = std::make_unique<CPathfinderHelper>(gs, hero, options);
}
CPathfinderHelper * SingleHeroPathfinderConfig::getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs)
{
return pathfinderHelper.get();
}
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VCMI_LIB_NAMESPACE_END