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# ifndef CCURSORHANDLER_H
# define CCURSORHANDLER_H
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# include "global.h"
# include <vector>
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struct SDL_Thread ;
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class CDefHandler ;
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struct SDL_Surface ;
class CCursorHandler //handles cursor
{
public :
int mode , number ;
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SDL_Surface * help ;
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bool Show ;
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std : : vector < CDefHandler * > cursors ;
int xpos , ypos ; //position of cursor
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void initCursor ( ) ; //inits cursorHandler
void cursorMove ( int x , int y ) ; //change cursor's positions to (x, y)
void changeGraphic ( int type , int no ) ; //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3)
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void draw1 ( ) ;
void draw2 ( ) ;
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void hide ( ) { Show = 0 ; } ;
void show ( ) { Show = 1 ; } ;
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} ;
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# endif //CCURSORHANDLER_H