Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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/*
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* ExamplesTest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "../scripting/ScriptFixture.h"
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#include "../../lib/VCMI_Lib.h"
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#include "../../lib/ScriptHandler.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/serializer/Cast.h"
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#include "../../lib/VCMIDirs.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/filesystem/FileInfo.h"
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///All unsorted ERM tests goes here
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namespace test
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{
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using namespace ::testing;
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using namespace ::scripting;
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class ExamplesTest : public Test, public ScriptFixture
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{
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public:
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std::vector<std::string> actualMessages;
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ExamplesTest()
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: ScriptFixture()
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{
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}
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2024-06-24 03:23:26 +02:00
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void setDefaultExpectations()
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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{
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EXPECT_CALL(infoMock, getLocalPlayer()).WillRepeatedly(Return(PlayerColor(3)));
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EXPECT_CALL(serverMock, apply(Matcher<CPackForClient *>(_))).WillRepeatedly(Invoke(this, &ExamplesTest::onCommit));
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}
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void onCommit(CPackForClient * pack)
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{
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InfoWindow * iw = dynamic_ptr_cast<InfoWindow>(pack);
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if(iw)
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{
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actualMessages.push_back(iw->text.toString());
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EXPECT_EQ(iw->player, PlayerColor(3));
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}
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else
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{
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GTEST_FAIL() << "Invalid NetPack";
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}
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}
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void saveScript(const std::string & name)
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{
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#ifdef VCMI_DUMP_TEST_SCRIPTS
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auto path = VCMIDirs::get().userDataPath() / name;
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boost::filesystem::ofstream tmp(path, boost::filesystem::ofstream::trunc);
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tmp.write(subject->code.c_str(), subject->code.size());
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tmp.flush();
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tmp.close();
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#endif
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}
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protected:
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void SetUp() override
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{
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ScriptFixture::setUp();
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}
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};
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TEST_F(ExamplesTest, ALL)
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{
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2024-06-24 03:23:26 +02:00
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setDefaultExpectations();
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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auto sources = CResourceHandler::get()->getFilteredFiles([](const ResourceID & ident)
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{
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return ident.getType() == EResType::ERM && boost::algorithm::starts_with(ident.getName(), "SCRIPTS/TEST/ERM/");
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});
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for(const ResourceID & file : sources)
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{
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actualMessages.clear();
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boost::filesystem::path scriptPath(file.getName() + ".VERM");
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boost::filesystem::path baseName = scriptPath.stem();
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boost::filesystem::path basePath = boost::filesystem::path("TEST/ERM/") / scriptPath.stem();
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std::string dataName = basePath.string()+".JSON";
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std::string scriptName = basePath.string()+".VERM";
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ResourceID dataPath(dataName);
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if(!CResourceHandler::get()->existsResource(dataPath))
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{
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GTEST_FAIL() << dataName << " does not exists";
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return;
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}
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const JsonNode expectedState(dataPath);
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loadScriptFromFile(scriptName);
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saveScript(baseName.string()+".lua");
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const JsonNode actualState = runServer();
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SCOPED_TRACE("\n"+actualState.toJson(true));
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JsonComparer c(false);
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c.compare(baseName.string(), actualState["ERM"], expectedState["ERM"]);
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auto expectedMessages = expectedState["messages"].convertTo<std::vector<std::string>>();
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EXPECT_THAT(actualMessages, Eq(expectedMessages));
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}
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}
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}
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