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vcmi/lib/CMapInfo.h

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#pragma once
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class CMapHeader;
class CCampaignHeader;
struct StartInfo;
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/// A class which stores the count of human players and all players, the filename,
/// scenario options, the map header information,...
class DLL_LINKAGE CMapInfo
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{
public:
CMapHeader * mapHeader; //may be NULL if campaign
CCampaignHeader * campaignHeader; //may be NULL if scenario
StartInfo *scenarioOpts; //options with which scenario has been started (used only with saved games)
std::string filename;
bool lodCmpgn; //tells if this campaign is located in Lod file
std::string date;
int playerAmnt, //players in map
humenPlayers; //players ALLOWED to be controlled by human
int actualHumanPlayers; // >1 if multiplayer game
CMapInfo(bool map = true);
~CMapInfo();
//CMapInfo(const std::string &fname, const ui8 *map);
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void setHeader(CMapHeader *header);
void mapInit(const std::string &fname, const ui8 *map);
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void campaignInit();
void countPlayers();
template <typename Handler> void serialize(Handler &h, const int Version)
{
h & mapHeader & campaignHeader & scenarioOpts & filename & lodCmpgn & date & playerAmnt & humenPlayers;
h & actualHumanPlayers;
}
};