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vcmi/lib/mapObjectConstructors/CObjectClassesHandler.h

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/*
* CObjectClassesHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../IHandlerBase.h"
#include "../JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
class CRandomGenerator;
class AObjectTypeHandler;
class ObjectTemplate;
struct SObjectSounds;
struct DLL_LINKAGE CompoundMapObjectID
{
si32 primaryID;
si32 secondaryID;
CompoundMapObjectID(si32 primID, si32 secID) : primaryID(primID), secondaryID(secID) {};
bool operator<(const CompoundMapObjectID& other) const
{
if(this->primaryID != other.primaryID)
return this->primaryID < other.primaryID;
else
return this->secondaryID < other.secondaryID;
}
bool operator==(const CompoundMapObjectID& other) const
{
return (this->primaryID == other.primaryID) && (this->secondaryID == other.secondaryID);
}
};
class CGObjectInstance;
using TObjectTypeHandler = std::shared_ptr<AObjectTypeHandler>;
/// Class responsible for creation of adventure map objects of specific type
class DLL_LINKAGE ObjectClass
{
public:
std::string modScope;
std::string identifier;
si32 id;
std::string handlerName; // ID of handler that controls this object, should be determined using handlerConstructor map
JsonNode base;
std::vector<TObjectTypeHandler> objects;
ObjectClass() = default;
std::string getJsonKey() const;
std::string getNameTextID() const;
std::string getNameTranslated() const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & id;
h & handlerName;
h & base;
h & objects;
h & identifier;
h & modScope;
}
};
/// Main class responsible for creation of all adventure map objects
class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
{
/// list of object handlers, each of them handles only one type
std::vector<ObjectClass * > objects;
/// map that is filled during contruction with all known handlers. Not serializeable due to usage of std::function
std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
/// container with H3 templates, used only during loading, no need to serialize it
using TTemplatesContainer = std::multimap<std::pair<si32, si32>, std::shared_ptr<const ObjectTemplate>>;
TTemplatesContainer legacyTemplates;
TObjectTypeHandler loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj);
void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
ObjectClass * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index);
void generateExtraMonolithsForRMG();
public:
CObjectClassesHandler();
~CObjectClassesHandler();
std::vector<JsonNode> loadLegacyData() override;
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
void loadSubObject(const std::string & identifier, JsonNode config, si32 ID, si32 subID);
void removeSubObject(si32 ID, si32 subID);
void beforeValidate(JsonNode & object) override;
void afterLoadFinalization() override;
std::vector<bool> getDefaultAllowed() const override;
/// Queries to detect loaded objects
std::set<si32> knownObjects() const;
std::set<si32> knownSubObjects(si32 primaryID) const;
/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
TObjectTypeHandler getHandlerFor(si32 type, si32 subtype) const;
TObjectTypeHandler getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const;
TObjectTypeHandler getHandlerFor(CompoundMapObjectID compoundIdentifier) const;
std::string getObjectName(si32 type, si32 subtype) const;
SObjectSounds getObjectSounds(si32 type, si32 subtype) const;
/// Returns handler string describing the handler (for use in client)
std::string getObjectHandlerName(si32 type) const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & objects;
}
};
VCMI_LIB_NAMESPACE_END