2023-04-30 15:13:07 +02:00
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/*
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* Interface.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../CCreatureSet.h"
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#include "../ResourceSet.h"
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#include "../spells/ExternalCaster.h"
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#include "Configuration.h"
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VCMI_LIB_NAMESPACE_BEGIN
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2023-06-02 20:47:37 +02:00
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class IGameCallback;
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2023-04-30 15:13:07 +02:00
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namespace Rewardable
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{
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class DLL_LINKAGE Interface
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{
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private:
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/// caster to cast adveture spells, no serialize
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mutable spells::ExternalCaster caster;
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protected:
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/// filters list of visit info and returns rewards that can be granted to current hero
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std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const;
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/// function that must be called if hero got level-up during grantReward call
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virtual void grantRewardAfterLevelup(IGameCallback * cb, const Rewardable::VisitInfo & reward, const CArmedInstance * army, const CGHeroInstance * hero) const;
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/// grants reward to hero
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virtual void grantRewardBeforeLevelup(IGameCallback * cb, const Rewardable::VisitInfo & reward, const CGHeroInstance * hero) const;
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public:
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Rewardable::Configuration configuration;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & configuration;
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}
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};
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}
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VCMI_LIB_NAMESPACE_END
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