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vcmi/mapeditor/CMakeLists.txt

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CMake
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set(editor_SRCS
StdInc.cpp
main.cpp
launcherdirs.cpp
jsonutils.cpp
mainwindow.cpp
BitmapHandler.cpp
maphandler.cpp
Animation.cpp
graphics.cpp
windownewmap.cpp
generatorprogress.cpp
mapview.cpp
objectbrowser.cpp
mapsettings.cpp
playersettings.cpp
playerparams.cpp
scenelayer.cpp
mapcontroller.cpp
validator.cpp
inspector/inspector.cpp
inspector/townbulidingswidget.cpp
inspector/armywidget.cpp
inspector/messagewidget.cpp
inspector/rewardswidget.cpp
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inspector/questwidget.cpp
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resourceExtractor/ResourceConverter.cpp
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)
set(editor_HEADERS
StdInc.h
launcherdirs.h
jsonutils.h
mainwindow.h
BitmapHandler.h
maphandler.h
Animation.h
graphics.h
windownewmap.h
generatorprogress.h
mapview.h
objectbrowser.h
mapsettings.h
playersettings.h
playerparams.h
scenelayer.h
mapcontroller.h
validator.h
inspector/inspector.h
inspector/townbulidingswidget.h
inspector/armywidget.h
inspector/messagewidget.h
inspector/rewardswidget.h
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inspector/questwidget.h
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resourceExtractor/ResourceConverter.h
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)
set(editor_FORMS
mainwindow.ui
windownewmap.ui
generatorprogress.ui
mapsettings.ui
playersettings.ui
playerparams.ui
validator.ui
inspector/townbulidingswidget.ui
inspector/armywidget.ui
inspector/messagewidget.ui
inspector/rewardswidget.ui
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inspector/questwidget.ui
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)
set(editor_TS
translation/english.ts
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translation/french.ts
translation/german.ts
translation/polish.ts
translation/russian.ts
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translation/spanish.ts
translation/ukrainian.ts
)
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assign_source_group(${editor_SRCS} ${editor_HEADERS} mapeditor.rc)
# Tell CMake to run moc when necessary:
set(CMAKE_AUTOMOC ON)
if(POLICY CMP0071)
cmake_policy(SET CMP0071 NEW)
endif()
# As moc files are generated in the binary dir, tell CMake
# to always look for includes there:
set(CMAKE_INCLUDE_CURRENT_DIR ON)
if(TARGET Qt6::Core)
qt_wrap_ui(editor_UI_HEADERS ${editor_FORMS})
else()
qt5_wrap_ui(editor_UI_HEADERS ${editor_FORMS})
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if(ENABLE_TRANSLATIONS)
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set_source_files_properties(${editor_TS} PROPERTIES OUTPUT_LOCATION ${CMAKE_CURRENT_BINARY_DIR}/translation)
qt5_add_translation( editor_QM ${editor_TS} )
endif()
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endif()
if(WIN32)
set(editor_ICON mapeditor.rc)
endif()
add_executable(vcmieditor WIN32 ${editor_QM} ${editor_SRCS} ${editor_HEADERS} ${editor_UI_HEADERS} ${editor_ICON})
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if(TARGET Qt6::Core)
if(ENABLE_TRANSLATIONS)
set_source_files_properties(${editor_TS} PROPERTIES OUTPUT_LOCATION ${CMAKE_CURRENT_BINARY_DIR}/translation)
qt_add_translations(vcmieditor
TS_FILES ${editor_TS}
QM_FILES_OUTPUT_VARIABLE editor_QM
INCLUDE_DIRECTORIES
${CMAKE_CURRENT_BINARY_DIR})
endif()
endif()
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if(WIN32)
set_target_properties(vcmieditor
PROPERTIES
OUTPUT_NAME "VCMI_mapeditor"
PROJECT_LABEL "VCMI_mapeditor"
)
# FIXME: Can't to get CMP0020 working with Vcpkg and CMake 3.8.2
# So far I tried:
# - cmake_minimum_required set to 2.8.11 globally and in this file
# - cmake_policy in all possible places
# - used NO_POLICY_SCOPE to make sure no other parts reset policies
# Still nothing worked, warning kept appearing and WinMain didn't link automatically
target_link_libraries(vcmieditor Qt${QT_VERSION_MAJOR}::WinMain)
endif()
if(APPLE)
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# This makes Xcode project prettier by moving mapeditor_autogen directory into vcmiclient subfolder
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set_property(GLOBAL PROPERTY AUTOGEN_TARGETS_FOLDER vcmieditor)
endif()
target_link_libraries(vcmieditor ${VCMI_LIB_TARGET} Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::Network)
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target_include_directories(vcmieditor
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
)
vcmi_set_output_dir(vcmieditor "")
enable_pch(vcmieditor)
# Copy to build directory for easier debugging
add_custom_command(TARGET vcmieditor POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/mapeditor/
COMMAND ${CMAKE_COMMAND} -E create_symlink ${CMAKE_SOURCE_DIR}/mapeditor/icons ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/mapeditor/icons
COMMAND ${CMAKE_COMMAND} -E create_symlink ${CMAKE_CURRENT_BINARY_DIR}/translation ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/mapeditor/translation
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)
install(TARGETS vcmieditor DESTINATION ${BIN_DIR})
# copy whole directory
install(DIRECTORY icons DESTINATION ${DATA_DIR}/mapeditor)
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install(FILES ${editor_QM} DESTINATION ${DATA_DIR}/mapeditor/translation)
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# Install icons and desktop file on Linux
if(NOT WIN32 AND NOT APPLE)
install(FILES "vcmieditor.desktop" DESTINATION share/applications)
install(FILES "icons/mapeditor.32x32.png" DESTINATION share/icons/hicolor/32x32/apps RENAME vcmieditor.png)
install(FILES "icons/mapeditor.48x48.png" DESTINATION share/icons/hicolor/48x48/apps RENAME vcmieditor.png)
install(FILES "icons/mapeditor.64x64.png" DESTINATION share/icons/hicolor/64x64/apps RENAME vcmieditor.png)
install(FILES "icons/mapeditor.128x128.png" DESTINATION share/icons/hicolor/128x128/apps RENAME vcmieditor.png)
install(FILES "icons/mapeditor.256x256.png" DESTINATION share/icons/hicolor/256x256/apps RENAME vcmieditor.png)
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endif()