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vcmi/mapeditor/mapsettings.h

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/*
* mapsettings.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
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#pragma once
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#include <QDialog>
#include "mapcontroller.h"
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#include "../lib/mapping/CMap.h"
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namespace Ui {
class MapSettings;
}
class MapSettings : public QDialog
{
Q_OBJECT
public:
explicit MapSettings(MapController & controller, QWidget *parent = nullptr);
~MapSettings();
private slots:
void on_pushButton_clicked();
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void on_victoryComboBox_currentIndexChanged(int index);
void on_loseComboBox_currentIndexChanged(int index);
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void on_heroLevelLimitCheck_toggled(bool checked);
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void on_modResolution_map_clicked();
void on_modResolution_full_clicked();
void on_treeMods_itemChanged(QTreeWidgetItem *item, int column);
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private:
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std::string getTownName(int townObjectIdx);
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std::string getHeroName(int townObjectIdx);
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std::string getMonsterName(int townObjectIdx);
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void updateModWidgetBasedOnMods(const ModCompatibilityInfo & mods);
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template<class T>
std::vector<int> getObjectIndexes() const
{
std::vector<int> result;
for(int i = 0; i < controller.map()->objects.size(); ++i)
{
if(auto town = dynamic_cast<T*>(controller.map()->objects[i].get()))
result.push_back(i);
}
return result;
}
template<class T>
int getObjectByPos(const int3 & pos)
{
for(int i = 0; i < controller.map()->objects.size(); ++i)
{
if(auto town = dynamic_cast<T*>(controller.map()->objects[i].get()))
{
if(town->pos == pos)
return i;
}
}
return -1;
}
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Ui::MapSettings *ui;
MapController & controller;
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QComboBox * victoryTypeWidget = nullptr, * loseTypeWidget = nullptr;
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QComboBox * victorySelectWidget = nullptr, * loseSelectWidget = nullptr;
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QLineEdit * victoryValueWidget = nullptr, * loseValueWidget = nullptr;
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};