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vcmi/lib/Filesystem/CResourceLoader.cpp

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#include "StdInc.h"
#include "CResourceLoader.h"
#include "CFileInfo.h"
#include "CLodArchiveLoader.h"
#include "CFilesystemLoader.h"
//For filesystem initialization
#include "../JsonNode.h"
#include "../GameConstants.h"
#include "../VCMIDirs.h"
//experimental support for ERA-style mods. Requires custom config in mod directory
#define ENABLE_ERA_FILESYSTEM
CResourceLoader * CResourceHandler::resourceLoader = nullptr;
CResourceLoader * CResourceHandler::initialLoader = nullptr;
ResourceID::ResourceID()
:type(EResType::OTHER)
{
}
ResourceID::ResourceID(const std::string & name)
{
CFileInfo info(name);
setName(info.getStem());
setType(info.getType());
}
ResourceID::ResourceID(const std::string & name, EResType::Type type)
{
setName(name);
setType(type);
}
ResourceID::ResourceID(const std::string & prefix, const std::string & name, EResType::Type type)
{
setName(name);
this->name = prefix + this->name;
setType(type);
}
std::string ResourceID::getName() const
{
return name;
}
EResType::Type ResourceID::getType() const
{
return type;
}
void ResourceID::setName(const std::string & name)
{
this->name = name;
size_t dotPos = this->name.find_last_of("/.");
if(dotPos != std::string::npos && this->name[dotPos] == '.')
this->name.erase(dotPos);
// strangely enough but this line takes 40-50% of filesystem loading time
boost::to_upper(this->name);
}
void ResourceID::setType(EResType::Type type)
{
this->type = type;
}
CResourceLoader::CResourceLoader()
{
}
CResourceLoader::~CResourceLoader()
{
// Delete all loader objects
BOOST_FOREACH ( auto & it, loaders)
{
delete it;
}
}
std::unique_ptr<CInputStream> CResourceLoader::load(const ResourceID & resourceIdent) const
{
auto resource = resources.find(resourceIdent);
if(resource == resources.end())
{
throw std::runtime_error("Resource with name " + resourceIdent.getName() + " and type "
+ EResTypeHelper::getEResTypeAsString(resourceIdent.getType()) + " wasn't found.");
}
// get the last added resource(most overriden)
const ResourceLocator & locator = resource->second.back();
// load the resource and return it
return locator.getLoader()->load(locator.getResourceName());
}
std::pair<std::unique_ptr<ui8[]>, ui64> CResourceLoader::loadData(const ResourceID & resourceIdent) const
{
auto stream = load(resourceIdent);
std::unique_ptr<ui8[]> data(new ui8[stream->getSize()]);
size_t readSize = stream->read(data.get(), stream->getSize());
assert(readSize == stream->getSize());
return std::make_pair(std::move(data), stream->getSize());
}
ResourceLocator CResourceLoader::getResource(const ResourceID & resourceIdent) const
{
auto resource = resources.find(resourceIdent);
if (resource == resources.end())
return ResourceLocator(nullptr, "");
return resource->second.back();
}
const std::list<ResourceLocator> & CResourceLoader::getResourcesWithName(const ResourceID & resourceIdent) const
{
static const std::list<ResourceLocator> emptyList;
auto resource = resources.find(resourceIdent);
if (resource == resources.end())
return emptyList;
return resource->second;
}
std::string CResourceLoader::getResourceName(const ResourceID & resourceIdent) const
{
auto locator = getResource(resourceIdent);
if (locator.getLoader())
return locator.getLoader()->getOrigin() + '/' + locator.getResourceName();
return "";
}
bool CResourceLoader::existsResource(const ResourceID & resourceIdent) const
{
// Check if resource is registered
return resources.find(resourceIdent) != resources.end();
}
void CResourceLoader::addLoader(std::string mountPoint, ISimpleResourceLoader * loader)
{
loaders.insert(loader);
// Get entries and add them to the resources list
const std::list<std::string> & entries = loader->getEntries();
boost::to_upper(mountPoint);
BOOST_FOREACH (const std::string & entry, entries)
{
CFileInfo file(entry);
// Create identifier and locator and add them to the resources list
ResourceID ident(mountPoint, file.getStem(), file.getType());
//check if entry can be directory. Will only work for filesystem loader but H3 archives don't have dirs anyway.
if (boost::filesystem::is_directory(loader->getOrigin() + '/' + entry))
ident.setType(EResType::DIRECTORY);
ResourceLocator locator(loader, entry);
resources[ident].push_back(locator);
}
}
CResourceLoader * CResourceHandler::get()
{
if(resourceLoader != nullptr)
{
return resourceLoader;
}
else
{
std::stringstream string;
string << "Error: Resource loader wasn't initialized. "
<< "Make sure that you set one via CResourceLoaderFactory::setInstance";
throw std::runtime_error(string.str());
}
}
//void CResourceLoaderFactory::setInstance(CResourceLoader * resourceLoader)
//{
// CResourceLoaderFactory::resourceLoader = resourceLoader;
//}
ResourceLocator::ResourceLocator(ISimpleResourceLoader * loader, const std::string & resourceName)
: loader(loader), resourceName(resourceName)
{
}
ISimpleResourceLoader * ResourceLocator::getLoader() const
{
return loader;
}
std::string ResourceLocator::getResourceName() const
{
return resourceName;
}
EResType::Type EResTypeHelper::getTypeFromExtension(std::string extension)
{
boost::to_upper(extension);
static const std::map<std::string, EResType::Type> stringToRes =
boost::assign::map_list_of
(".TXT", EResType::TEXT)
(".JSON", EResType::TEXT)
(".DEF", EResType::ANIMATION)
(".MSK", EResType::MASK)
(".MSG", EResType::MASK)
(".H3C", EResType::CAMPAIGN)
(".H3M", EResType::MAP)
(".FNT", EResType::FONT)
(".BMP", EResType::IMAGE)
(".JPG", EResType::IMAGE)
(".PCX", EResType::IMAGE)
(".PNG", EResType::IMAGE)
(".TGA", EResType::IMAGE)
(".WAV", EResType::SOUND)
(".82M", EResType::SOUND)
(".SMK", EResType::VIDEO)
(".BIK", EResType::VIDEO)
(".MJPG", EResType::VIDEO)
(".MP3", EResType::MUSIC)
(".OGG", EResType::MUSIC)
(".LOD", EResType::ARCHIVE)
(".PAC", EResType::ARCHIVE)
(".VID", EResType::ARCHIVE)
(".SND", EResType::ARCHIVE)
(".VCGM1", EResType::CLIENT_SAVEGAME)
(".VLGM1", EResType::LIB_SAVEGAME)
(".VSGM1", EResType::SERVER_SAVEGAME);
auto iter = stringToRes.find(extension);
if (iter == stringToRes.end())
return EResType::OTHER;
return iter->second;
}
std::string EResTypeHelper::getEResTypeAsString(EResType::Type type)
{
#define MAP_ENUM(value) (EResType::value, #value)
static const std::map<EResType::Type, std::string> stringToRes = boost::assign::map_list_of
MAP_ENUM(TEXT)
MAP_ENUM(ANIMATION)
MAP_ENUM(MASK)
MAP_ENUM(CAMPAIGN)
MAP_ENUM(MAP)
MAP_ENUM(FONT)
MAP_ENUM(IMAGE)
MAP_ENUM(VIDEO)
MAP_ENUM(SOUND)
MAP_ENUM(MUSIC)
MAP_ENUM(ARCHIVE)
MAP_ENUM(CLIENT_SAVEGAME)
MAP_ENUM(LIB_SAVEGAME)
MAP_ENUM(SERVER_SAVEGAME)
MAP_ENUM(DIRECTORY)
MAP_ENUM(OTHER);
#undef MAP_ENUM
auto iter = stringToRes.find(type);
assert(iter != stringToRes.end());
return iter->second;
}
void CResourceHandler::initialize()
{
//temporary filesystem that will be used to initialize main one.
//used to solve several case-sensivity issues like Mp3 vs MP3
initialLoader = new CResourceLoader;
resourceLoader = new CResourceLoader;
auto rootDir = new CFilesystemLoader(GameConstants::DATA_DIR, 3);
initialLoader->addLoader("GLOBAL/", rootDir);
initialLoader->addLoader("ALL/", rootDir);
auto userDir = rootDir;
//add local directory to "ALL" but only if it differs from root dir (true for linux)
if (GameConstants::DATA_DIR != GVCMIDirs.UserPath)
{
userDir = new CFilesystemLoader(GVCMIDirs.UserPath, 3);
initialLoader->addLoader("ALL/", userDir);
}
//create "LOCAL" dir with current userDir (may be same as rootDir)
initialLoader->addLoader("LOCAL/", userDir);
}
void CResourceHandler::loadFileSystem(const std::string fsConfigURI)
{
auto fsConfigData = initialLoader->loadData(ResourceID(fsConfigURI, EResType::TEXT));
const JsonNode fsConfig((char*)fsConfigData.first.get(), fsConfigData.second);
BOOST_FOREACH(auto & mountPoint, fsConfig["filesystem"].Struct())
{
BOOST_FOREACH(auto & entry, mountPoint.second.Vector())
{
tlog5 << "loading resource at " << entry["path"].String() << "\n";
if (entry["type"].String() == "dir")
{
std::string filename = initialLoader->getResourceName(ResourceID(entry["path"].String(), EResType::DIRECTORY));
if (!filename.empty())
{
int depth = 16;
if (!entry["depth"].isNull())
depth = entry["depth"].Float();
resourceLoader->addLoader(mountPoint.first, new CFilesystemLoader(filename, depth));
}
}
if (entry["type"].String() == "file")
{
std::string filename = initialLoader->getResourceName(ResourceID(entry["path"].String(), EResType::ARCHIVE));
if (!filename.empty())
resourceLoader->addLoader(mountPoint.first, new CLodArchiveLoader(filename));
}
}
}
}
void CResourceHandler::loadModsFilesystems()
{
#ifdef ENABLE_ERA_FILESYSTEM
auto iterator = initialLoader->getIterator([](const ResourceID & ident) -> bool
{
std::string name = ident.getName();
return ident.getType() == EResType::TEXT
&& std::count(name.begin(), name.end(), '/') == 3
&& boost::algorithm::starts_with(name, "ALL/MODS/")
&& boost::algorithm::ends_with(name, "FILESYSTEM");
});
while (iterator.hasNext())
{
tlog1 << "Found mod filesystem: " << iterator->getName() << "\n";
loadFileSystem(iterator->getName());
++iterator;
}
#endif
}