2012-12-12 14:13:57 +03:00
|
|
|
{
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|
"factions" :
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[
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"config/factions/castle.json",
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"config/factions/rampart.json",
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"config/factions/tower.json",
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"config/factions/necropolis.json",
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"config/factions/inferno.json",
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"config/factions/dungeon.json",
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"config/factions/stronghold.json",
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"config/factions/fortress.json",
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"config/factions/conflux.json",
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"config/factions/neutral.json"
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2012-12-22 19:47:12 +03:00
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],
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"creatures" :
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[
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"config/creatures/castle.json",
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"config/creatures/rampart.json",
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"config/creatures/tower.json",
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"config/creatures/necropolis.json",
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"config/creatures/inferno.json",
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"config/creatures/dungeon.json",
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"config/creatures/stronghold.json",
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"config/creatures/fortress.json",
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"config/creatures/conflux.json",
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"config/creatures/neutral.json",
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2013-04-25 17:03:35 +03:00
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"config/creatures/special.json"
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2013-03-03 21:00:37 +03:00
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],
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"heroes" :
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[
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"config/heroes/castle.json",
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"config/heroes/rampart.json",
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"config/heroes/tower.json",
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"config/heroes/necropolis.json",
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"config/heroes/inferno.json",
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"config/heroes/dungeon.json",
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"config/heroes/stronghold.json",
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"config/heroes/fortress.json",
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"config/heroes/conflux.json",
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"config/heroes/special.json"
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],
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2013-04-21 15:49:26 +03:00
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2014-05-24 15:45:29 +03:00
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"objects" :
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[
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"config/objects/generic.json",
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"config/objects/moddables.json",
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2014-06-22 13:39:40 +03:00
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"config/objects/creatureBanks.json",
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2014-06-15 19:43:01 +03:00
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"config/objects/dwellings.json",
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2023-01-23 15:27:01 +02:00
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"config/objects/rewardableOncePerWeek.json",
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2023-01-22 20:26:19 +02:00
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"config/objects/rewardablePickable.json",
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2023-01-22 22:58:53 +02:00
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"config/objects/rewardableOnceVisitable.json",
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2023-01-23 01:05:10 +02:00
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"config/objects/rewardableOncePerHero.json",
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"config/objects/rewardableBonusing.json"
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2014-05-24 15:45:29 +03:00
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],
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2013-04-21 15:49:26 +03:00
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"artifacts" :
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[
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"config/artifacts.json"
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],
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2013-03-06 21:49:56 +03:00
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2013-04-21 15:49:26 +03:00
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"heroClasses" :
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[
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"config/heroClasses.json"
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],
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2013-03-06 21:49:56 +03:00
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"bonuses" :
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[
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2023-01-17 12:42:43 +02:00
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"config/bonuses.json"
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2014-03-07 16:21:09 +03:00
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],
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2014-05-07 02:22:17 +03:00
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"spells" :
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[
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"config/spells/adventure.json",
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"config/spells/offensive.json",
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"config/spells/other.json",
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"config/spells/timed.json",
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2023-03-03 23:32:58 +02:00
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"config/spells/ability.json",
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2023-04-02 22:53:47 +02:00
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"config/spells/vcmiAbility.json",
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2023-03-20 13:02:09 +02:00
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"config/spells/moats.json"
|
2017-08-22 11:40:10 +02:00
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],
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"skills" :
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[
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"config/skills.json"
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2022-06-20 16:39:50 +02:00
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|
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],
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"terrains":
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[
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"config/terrains.json"
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2022-06-28 10:05:30 +02:00
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],
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2022-12-20 20:52:52 +02:00
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"roads":
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[
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"config/roads.json"
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],
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"rivers":
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[
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"config/rivers.json"
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],
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2022-06-28 10:05:30 +02:00
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"battlefields":
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[
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"config/battlefields.json"
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2022-09-15 10:06:54 +02:00
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|
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],
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"obstacles":
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[
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"config/obstacles.json"
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2023-03-15 21:34:29 +02:00
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|
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],
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"settings":
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{
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2023-03-15 23:47:26 +02:00
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// Number of entries of each type to load from Heroes III text files
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2023-03-15 21:34:29 +02:00
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"textData" :
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{
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"heroClass" : 18,
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"artifact" : 144,
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"creature" : 150,
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"faction" : 9,
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"hero" : 156,
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"spell" : 81,
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"object" : 256,
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"terrain" : 10,
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"river" : 5,
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"road" : 4,
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"mapVersion" : 28 // max supported version, SoD
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},
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2023-03-15 23:47:26 +02:00
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|
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"heroes" :
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2023-03-15 21:34:29 +02:00
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{
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2023-03-15 23:47:26 +02:00
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// number of heroes that player can have active on map at the same time
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"perPlayerOnMapCap" : 8,
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// number of heroes that player can have in total, including garrisoned
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"perPlayerTotalCap" : 16,
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2023-03-16 15:28:14 +02:00
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|
// if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
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2023-03-15 23:47:26 +02:00
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|
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"retreatOnWinWithoutTroops" : true,
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|
|
// Chances for a hero with default army to receive corresponding stack out of his predefined starting troops
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2023-03-18 12:44:01 +02:00
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|
|
"startingStackChances": [ 100, 88, 25],
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|
|
// number of artifacts that can fit in a backpack. -1 is unlimited.
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|
|
"backpackSize" : -1
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2023-03-15 21:34:29 +02:00
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|
|
},
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2023-03-15 23:47:26 +02:00
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|
|
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|
|
"towns":
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|
{
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|
// How many new building can be built in a town per day
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|
|
"buildingsPerTurnCap" : 1,
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|
|
// Chances for a town with default buildings to receive corresponding dwelling level built in start
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|
|
"startingDwellingChances": [100, 50]
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},
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"combat":
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|
|
{
|
2023-03-16 15:28:14 +02:00
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|
// defines dice size of a morale roll, based on creature's morale.
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|
// Resulting chance is 1/(value). If list contains 0 values, option will be disabled
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2023-03-15 23:47:26 +02:00
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|
"goodMoraleDice" : [ 24, 12, 8 ],
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|
"badMoraleDice" : [ 12, 6, 4],
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|
2023-03-16 15:28:14 +02:00
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|
// defines dice size of a luck roll, based on creature's luck
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2023-03-15 23:47:26 +02:00
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|
|
"goodLuckDice" : [ 24, 12, 8 ],
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|
|
"badLuckDice" : [],
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|
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|
2023-03-16 15:28:14 +02:00
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|
|
// every 1 attack point damage influence in battle when attack points > defense points during creature attack
|
2023-03-15 23:47:26 +02:00
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|
|
"attackPointDamageFactor": 0.05,
|
2023-03-16 15:28:14 +02:00
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|
|
// limit of damage increase that can be achieved by overpowering attack points
|
2023-03-15 23:47:26 +02:00
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|
|
"attackPointDamageFactorCap": 4.0,
|
2023-03-16 15:28:14 +02:00
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|
// every 1 defense point damage influence in battle when defense points > attack points during creature attack
|
2023-03-15 23:47:26 +02:00
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|
|
"defensePointDamageFactor": 0.025,
|
2023-03-16 15:28:14 +02:00
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|
// limit of damage reduction that can be achieved by overpowering defense points
|
2023-03-27 01:29:20 +02:00
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|
|
"defensePointDamageFactorCap": 0.7,
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|
|
// If set to true, double-wide creatures will trigger obstacle effect when moving one tile forward or backwards
|
|
|
|
"oneHexTriggersObstacles": false
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2023-03-15 23:47:26 +02:00
|
|
|
},
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|
|
"creatures":
|
|
|
|
{
|
2023-03-16 15:28:14 +02:00
|
|
|
// creatures on map will grow by specified percentage each week
|
2023-03-15 23:47:26 +02:00
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|
|
"weeklyGrowthPercent" : 10,
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|
// creatures on map will not grow if their quantity is greater than this value
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|
|
"weeklyGrowthCap" : 4000,
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|
// if stack experience is on, creatures on map will get specified amount of experience daily
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|
|
"dailyStackExperience" : 100,
|
2023-03-16 15:28:14 +02:00
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// if enabled, double growth, plague and creature weeks can happen randomly. Has no effect on weeks by "Deity of Fire"
|
2023-03-15 23:47:26 +02:00
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|
|
"allowRandomSpecialWeeks" : true,
|
2023-03-16 15:28:14 +02:00
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|
|
// if enabled, every creature can get double growth month, ignoring predefined list
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|
|
"allowAllForDoubleMonth" : false
|
2023-03-15 23:47:26 +02:00
|
|
|
},
|
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|
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|
|
"dwellings" :
|
|
|
|
{
|
2023-03-16 15:28:14 +02:00
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|
// if enabled, neutral dwellings will accumulate creatures
|
2023-03-15 23:47:26 +02:00
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|
|
"accumulateWhenNeutral" : false,
|
2023-03-16 15:28:14 +02:00
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|
|
// if enabled, dwellings owned by players will accumulate creatures
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2023-03-15 23:47:26 +02:00
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|
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"accumulateWhenOwned" : false
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},
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|
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"markets" :
|
|
|
|
{
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|
// period between restocking of "Black Market" object found on adventure map
|
2023-03-16 15:28:14 +02:00
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|
|
"blackMarketRestockPeriod" : 0
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2023-03-15 23:47:26 +02:00
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},
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|
2023-03-15 21:34:29 +02:00
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"modules":
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|
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{
|
2023-03-16 15:28:14 +02:00
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// if enabled, creatures may collect experience (WoG feature)
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2023-03-15 23:47:26 +02:00
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"stackExperience": false,
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2023-03-16 15:28:14 +02:00
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|
// if enabled, certain artifacts can be granted to creatures (WoG feature)
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2023-03-15 23:47:26 +02:00
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"stackArtifact": false,
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2023-03-16 15:28:14 +02:00
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|
// if enabled, all heroes gain commander creature in battle (WoG feature)
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2023-03-15 23:47:26 +02:00
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"commanders": false
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2023-03-15 21:34:29 +02:00
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|
|
},
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"bonuses" :
|
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|
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{
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|
|
"global" :
|
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|
|
{
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|
"spellDamage" :
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|
|
{
|
2023-03-15 23:47:26 +02:00
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"type" : "SPELL_DAMAGE",
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2023-03-15 21:34:29 +02:00
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"val" : 100,
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"valueType" : "BASE_NUMBER"
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},
|
2023-03-15 23:47:26 +02:00
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|
|
"wisdom" :
|
2023-03-15 21:34:29 +02:00
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{
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"type" : "MAX_LEARNABLE_SPELL_LEVEL", //Hero can always learn level 1 and 2 spells
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|
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"val" : 2,
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|
"valueType" : "BASE_NUMBER"
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}
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},
|
2023-03-15 23:47:26 +02:00
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|
|
"perHero":
|
2023-03-15 21:34:29 +02:00
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|
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{
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|
|
"manaRegeneration" :
|
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|
|
{
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|
|
"type" : "MANA_REGENERATION", //default mana regeneration
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|
|
"val" : 1,
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|
|
"valueType" : "BASE_NUMBER"
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|
|
},
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|
|
|
"sightRadius" :
|
|
|
|
{
|
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|
|
"type" : "SIGHT_RADIUS", //default sight radius
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|
|
|
"val" : 5,
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|
|
|
"valueType" : "BASE_NUMBER"
|
|
|
|
},
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|
|
|
"experienceGain" :
|
|
|
|
{
|
|
|
|
"type" : "HERO_EXPERIENCE_GAIN_PERCENT", //default hero xp
|
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|
|
"val" : 100,
|
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|
|
"valueType" : "BASE_NUMBER"
|
|
|
|
},
|
|
|
|
"manaPerKnowledge" :
|
|
|
|
{
|
2023-03-15 23:47:26 +02:00
|
|
|
"type" : "MANA_PER_KNOWLEDGE", //10 mana per knowledge
|
2023-03-15 21:34:29 +02:00
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|
|
"val" : 10,
|
|
|
|
"valueType" : "BASE_NUMBER"
|
|
|
|
},
|
|
|
|
"landMovement" :
|
|
|
|
{
|
|
|
|
"type" : "MOVEMENT", //Basic land movement
|
|
|
|
"subtype" : 1,
|
|
|
|
"val" : 1300,
|
|
|
|
"valueType" : "BASE_NUMBER",
|
|
|
|
"updater" : {
|
|
|
|
"type" : "ARMY_MOVEMENT", //Enable army movement bonus
|
|
|
|
"parameters" : [
|
|
|
|
20, // Movement points for lowest speed numerator
|
|
|
|
3, // Movement points for lowest speed denominator
|
|
|
|
10, // Resulting value, rounded down, will be multiplied by this number
|
|
|
|
700 // All army movement bonus cannot be higher than this value (so, max movement will be 1300 + 700 for this settings)
|
|
|
|
]
|
|
|
|
}
|
|
|
|
},
|
|
|
|
"seaMovement" :
|
|
|
|
{
|
|
|
|
"type" : "MOVEMENT", //Basic sea movement
|
|
|
|
"subtype" : 0,
|
|
|
|
"val" : 1500,
|
|
|
|
"valueType" : "BASE_NUMBER"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2012-12-12 14:13:57 +03:00
|
|
|
}
|