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56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
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/*
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* LocationEffect.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "LocationEffect.h"
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#include "../ISpellMechanics.h"
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namespace spells
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{
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namespace effects
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{
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LocationEffect::LocationEffect()
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: Effect()
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{
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}
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LocationEffect::~LocationEffect() = default;
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void LocationEffect::adjustTargetTypes(std::vector<TargetType> & types) const
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{
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}
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void LocationEffect::adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const
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{
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for(auto & destnation : spellTarget)
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hexes.insert(destnation.hexValue);
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}
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EffectTarget LocationEffect::filterTarget(const Mechanics * m, const EffectTarget & target) const
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{
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EffectTarget res;
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vstd::copy_if(target, std::back_inserter(res), [](const Destination & d)
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{
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return !d.unitValue && (d.hexValue.isValid());
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});
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return res;
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}
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EffectTarget LocationEffect::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
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{
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//by default effect covers exactly spell range
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return EffectTarget(spellTarget);
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}
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}
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}
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