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vcmi/AI/Nullkiller/Pathfinding/Actions/BattleAction.h

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/*
* BattleAction.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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#include "SpecialAction.h"
#include "../../../../lib/CGameState.h"
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namespace AIPathfinding
{
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class BattleAction : public SpecialAction
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{
private:
const int3 targetTile;
public:
BattleAction(const int3 targetTile)
:targetTile(targetTile)
{
}
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virtual void execute(const CGHeroInstance * hero) const override;
virtual std::string toString() const override;
};
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}