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47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
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/*
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* RandomMapInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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/// Structure that describes placement rules for this object in random map
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struct DLL_LINKAGE RandomMapInfo
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{
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/// How valuable this object is, 1k = worthless, 10k = Utopia-level
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ui32 value;
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/// How many of such objects can be placed on map, 0 = object can not be placed by RMG
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std::optional<ui32> mapLimit;
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/// How many of such objects can be placed in one zone, 0 = unplaceable
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ui32 zoneLimit;
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/// Rarity of object, 5 = extremely rare, 100 = common
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ui32 rarity;
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RandomMapInfo():
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value(0),
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zoneLimit(0),
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rarity(0)
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{}
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void setMapLimit(ui32 val) { mapLimit = val; }
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & value;
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h & mapLimit;
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h & zoneLimit;
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h & rarity;
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}
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};
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VCMI_LIB_NAMESPACE_END
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