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vcmi/lib/rewardable/Interface.h

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/*
* Interface.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../CCreatureSet.h"
#include "../ResourceSet.h"
#include "../spells/ExternalCaster.h"
#include "Configuration.h"
VCMI_LIB_NAMESPACE_BEGIN
class IGameCallback;
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namespace Rewardable
{
class DLL_LINKAGE Interface
{
private:
/// caster to cast adveture spells, no serialize
mutable spells::ExternalCaster caster;
protected:
/// filters list of visit info and returns rewards that can be granted to current hero
std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, Rewardable::EEventType event) const;
/// function that must be called if hero got level-up during grantReward call
virtual void grantRewardAfterLevelup(IGameCallback * cb, const Rewardable::VisitInfo & reward, const CArmedInstance * army, const CGHeroInstance * hero) const;
/// grants reward to hero
virtual void grantRewardBeforeLevelup(IGameCallback * cb, const Rewardable::VisitInfo & reward, const CGHeroInstance * hero) const;
public:
Rewardable::Configuration configuration;
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void serializeJson(JsonSerializeFormat & handler);
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template <typename Handler> void serialize(Handler &h, const int version)
{
h & configuration;
}
};
}
VCMI_LIB_NAMESPACE_END