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vcmi/AI/Nullkiller/Pathfinding/Rules/AIMovementAfterDestinationRule.h

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/*
* AIMovementAfterDestinationRule.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../AINodeStorage.h"
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#include "../../AIGateway.h"
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#include "../../../../CCallback.h"
#include "../../../../lib/mapObjects/MapObjects.h"
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namespace NKAI
{
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namespace AIPathfinding
{
class AIMovementAfterDestinationRule : public MovementAfterDestinationRule
{
private:
CPlayerSpecificInfoCallback * cb;
std::shared_ptr<AINodeStorage> nodeStorage;
public:
AIMovementAfterDestinationRule(CPlayerSpecificInfoCallback * cb, std::shared_ptr<AINodeStorage> nodeStorage);
virtual void process(
const PathNodeInfo & source,
CDestinationNodeInfo & destination,
const PathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) const override;
private:
bool bypassDestinationGuards(
std::vector<const CGObjectInstance *> destGuardians,
const PathNodeInfo & source,
CDestinationNodeInfo & destination,
const PathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) const;
bool bypassRemovableObject(
const PathNodeInfo & source,
CDestinationNodeInfo & destination,
const PathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) const;
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bool bypassBlocker(
const PathNodeInfo & source,
CDestinationNodeInfo & destination,
const PathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) const;
bool bypassBattle(
const PathNodeInfo & source,
CDestinationNodeInfo & destination,
const PathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) const;
bool bypassQuest(
const PathNodeInfo & source,
CDestinationNodeInfo & destination,
const PathfinderConfig * pathfinderConfig,
CPathfinderHelper * pathfinderHelper) const;
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};
}
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}