Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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/*
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* api/Services.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/Services.h>
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#include <vcmi/ArtifactService.h>
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#include <vcmi/CreatureService.h>
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#include <vcmi/FactionService.h>
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#include <vcmi/HeroClassService.h>
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#include <vcmi/HeroTypeService.h>
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#include <vcmi/SkillService.h>
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#include <vcmi/spells/Service.h>
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#include "../LuaWrapper.h"
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2022-08-15 13:38:17 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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namespace scripting
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{
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namespace api
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{
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class ServicesProxy : public OpaqueWrapper<const Services, ServicesProxy>
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{
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public:
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using Wrapper = OpaqueWrapper<const Services, ServicesProxy>;
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static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
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};
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class ArtifactServiceProxy : public OpaqueWrapper<const ArtifactService, ArtifactServiceProxy>
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{
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public:
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using Wrapper = OpaqueWrapper<const ArtifactService, ArtifactServiceProxy>;
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static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
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};
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class CreatureServiceProxy : public OpaqueWrapper<const CreatureService, CreatureServiceProxy>
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{
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public:
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using Wrapper = OpaqueWrapper<const CreatureService, CreatureServiceProxy>;
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static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
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};
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class FactionServiceProxy : public OpaqueWrapper<const FactionService, FactionServiceProxy>
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{
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public:
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using Wrapper = OpaqueWrapper<const FactionService, FactionServiceProxy>;
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static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
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};
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class HeroClassServiceProxy : public OpaqueWrapper<const HeroClassService, HeroClassServiceProxy>
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{
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public:
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using Wrapper = OpaqueWrapper<const HeroClassService, HeroClassServiceProxy>;
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static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
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};
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class HeroTypeServiceProxy : public OpaqueWrapper<const HeroTypeService, HeroTypeServiceProxy>
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{
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public:
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using Wrapper = OpaqueWrapper<const HeroTypeService, HeroTypeServiceProxy>;
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static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
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};
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class SkillServiceProxy : public OpaqueWrapper<const SkillService, SkillServiceProxy>
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{
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public:
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using Wrapper = OpaqueWrapper<const SkillService, SkillServiceProxy>;
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static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
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};
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class SpellServiceProxy : public OpaqueWrapper<const spells::Service, SpellServiceProxy>
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{
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public:
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using Wrapper = OpaqueWrapper<const spells::Service, SpellServiceProxy>;
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static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
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};
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}
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}
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2022-08-15 13:38:17 +02:00
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VCMI_LIB_NAMESPACE_END
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