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vcmi/mapeditor/mapsettings.cpp

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2022-09-18 01:23:17 +02:00
#include "mapsettings.h"
#include "ui_mapsettings.h"
#include "mainwindow.h"
#include "../lib/CSkillHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CArtHandler.h"
#include "../lib/CHeroHandler.h"
MapSettings::MapSettings(MapController & ctrl, QWidget *parent) :
QDialog(parent),
ui(new Ui::MapSettings),
controller(ctrl)
{
ui->setupUi(this);
assert(controller.map());
ui->mapNameEdit->setText(tr(controller.map()->name.c_str()));
ui->mapDescriptionEdit->setPlainText(tr(controller.map()->description.c_str()));
show();
for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i)
{
auto * item = new QListWidgetItem(QString::fromStdString(VLC->skillh->objects[i]->getName()));
item->setData(Qt::UserRole, QVariant::fromValue(i));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(controller.map()->allowedAbilities[i] ? Qt::Checked : Qt::Unchecked);
ui->listAbilities->addItem(item);
}
for(int i = 0; i < controller.map()->allowedSpell.size(); ++i)
{
auto * item = new QListWidgetItem(QString::fromStdString(VLC->spellh->objects[i]->getName()));
item->setData(Qt::UserRole, QVariant::fromValue(i));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(controller.map()->allowedSpell[i] ? Qt::Checked : Qt::Unchecked);
ui->listSpells->addItem(item);
}
for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i)
{
auto * item = new QListWidgetItem(QString::fromStdString(VLC->arth->objects[i]->getName()));
item->setData(Qt::UserRole, QVariant::fromValue(i));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(controller.map()->allowedArtifact[i] ? Qt::Checked : Qt::Unchecked);
ui->listArts->addItem(item);
}
for(int i = 0; i < controller.map()->allowedHeroes.size(); ++i)
{
auto * item = new QListWidgetItem(QString::fromStdString(VLC->heroh->objects[i]->getName()));
item->setData(Qt::UserRole, QVariant::fromValue(i));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(controller.map()->allowedHeroes[i] ? Qt::Checked : Qt::Unchecked);
ui->listHeroes->addItem(item);
}
//ui8 difficulty;
//ui8 levelLimit;
//std::string victoryMessage;
//std::string defeatMessage;
//ui16 victoryIconIndex;
//ui16 defeatIconIndex;
//std::vector<PlayerInfo> players; /// The default size of the vector is PlayerColor::PLAYER_LIMIT.
}
MapSettings::~MapSettings()
{
delete ui;
}
void MapSettings::on_pushButton_clicked()
{
controller.map()->name = ui->mapNameEdit->text().toStdString();
controller.map()->description = ui->mapDescriptionEdit->toPlainText().toStdString();
controller.commitChangeWithoutRedraw();
for(int i = 0; i < controller.map()->allowedAbilities.size(); ++i)
{
auto * item = ui->listAbilities->item(i);
controller.map()->allowedAbilities[i] = item->checkState() == Qt::Checked;
}
for(int i = 0; i < controller.map()->allowedSpell.size(); ++i)
{
auto * item = ui->listSpells->item(i);
controller.map()->allowedSpell[i] = item->checkState() == Qt::Checked;
}
for(int i = 0; i < controller.map()->allowedArtifact.size(); ++i)
{
auto * item = ui->listArts->item(i);
controller.map()->allowedArtifact[i] = item->checkState() == Qt::Checked;
}
for(int i = 0; i < controller.map()->allowedHeroes.size(); ++i)
{
auto * item = ui->listHeroes->item(i);
controller.map()->allowedHeroes[i] = item->checkState() == Qt::Checked;
}
close();
}